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Traveller Hero! page 1

tjoneslo
May 29th, 2006, 12:28 PM
http://www.comstar-games.com/

Comstar Games, publisher of the Avenger Enterprises line of Traveller products has licenced the Hero games system to produce Traveller products.

Yay! Another version of Traveller to buy!
Border Reiver
May 29th, 2006, 02:10 PM
Mmm. Never a big fan of the hero system and I can't help but feel that Traveller is becoming the opposite of a generic game. Single background, multiple rule systems.

Traveller, the ultimate in multi-ruleset roleplaying!
kafka47
May 29th, 2006, 02:25 PM
BR, I don't see the problem with having multiple rulesets so long as: a) they fit together in some way b) they add enjoyment to previously published products c) they build a multifaceted universe with more dimensions of play.
grymlocke
May 30th, 2006, 01:15 AM
i'm running a travellerhero game right now..(TJ your invided if you want)...
we have a noble (our financier)
ships master
the ship's 'troop'..a vargr vetran with 'crowd issues'...
an Aslan adolesent appreneticed to the ship by her father to keep her out of a marriage to 'the fat mangy bastart', (one of her less 'gifted' sisters will do it..)
all on a 400t merchent jumping for Hefry...with assorted NCP's to round out the crew..

its fun playing off the character disads as adventure hooks
tjoneslo
May 30th, 2006, 10:11 AM
I've seen official and unofficial versions of Traveller for almost every game system with a lifetime of more than 1 year. Fudge, Risus, BESM, D&D, D20, Hero, World of Darkness, Paranoia, Call of Ctuthulu (Basic Roleplaying), GURPS... Wait, there is one. I've never see a Rifts/Traveller variant.
aramis
May 31st, 2006, 01:22 AM
I know someone running Rifts using a hybrid of T20 and D20M...
grymlocke
May 31st, 2006, 01:38 AM
I think the basic roleplay sytem (runequest, CoC, stormbringer) would do good as a traveller mechanic..they did it as SCiFI with ring world and worlds of wonder (that conbined fantasy/supers/scifi in a multiverse game)...

**geez, did I just date myself or what?**
aramis
May 31st, 2006, 07:05 PM
Yes, Grymlocke, you have just established you are at least as old-school as I am... I remember those being available new...

CoC is still available. EQ might be soon; I put Greg Stafford and Richard Pini in contact last year. They *might* just work that one out for re-release in e-book.... if people ask them to.
Berg
June 1st, 2006, 03:26 AM
Deluxe BRP is in playtest and expected soon... smile.gif
mike wightman
June 1st, 2006, 05:21 AM
So is the new Mongoose version of RuneQuest ;)

And being OGL you can bet that there will be a sci-fi supplement produced before too long.
aramis
June 1st, 2006, 04:48 PM
Promising... who is doing it? Greg hasn't mentioned it on the Pendragon list. (He has been busy of late with Great Pendragon Campaign.)
Takei
June 1st, 2006, 05:13 PM
Originally posted by Grymlocke:
I think the basic roleplay sytem (runequest, CoC, stormbringer) would do good as a traveller mechanic..they did it as SCiFI with ring world and worlds of wonder (that conbined fantasy/supers/scifi in a multiverse game)...

**geez, did I just date myself or what?** There is, of course, Cthulhu Rising right here;
http://www.ragingtrifle.com/cthulhu_rising/

An SF setting using the CoC BRP rules. I've not read it through myself but I've seen quite a few positive comments about it.
Baron Saarthuran
June 1st, 2006, 05:31 PM
I played Ringworld, it was fun!
Berg
June 2nd, 2006, 02:56 AM
Originally posted by Aramis:
Promising... who is doing it? Greg hasn't mentioned it on the Pendragon list. (He has been busy of late with Great Pendragon Campaign.) Jason Durall is the lead I believe... I have some good threads from RPGNet if anyone is interested.

For DBRP that is...
GypsyComet
June 2nd, 2006, 09:26 PM
The problem with Traveller Hero is that Hero, which I've played extensively and am a fan of, has issues with the mundane range. The game is calibrated for superhumans. The add-on mechanics to handle normals can be troublesome.
Baron Saarthuran
June 2nd, 2006, 09:55 PM
What about "cut above" sort of point buy setups, like Autoduel or such? I always found Hero to be pretty scalable to campaign power level. One of the best Champions games I ever played in was a lot like a "Top Secret" Semi-Super Spy campaign.

I also remember a magazine doing conversions to champs. for the X-men, and the power levels needed to be fudged to get the stats up to "normal" comic book levels. "Experience" and all that...
GypsyComet
June 3rd, 2006, 12:03 PM
"Hero" level (ala Pulp or superspy) is still a better fit to the mechanics than straight normals, even "talented" ones.

I've played in "Traveller" games with super-human cyborgs, nanotech, high-level psionics, and two-mile-long starships. That isn't Traveller (or at least 3-I) to me, but Hero will address that level quite well. Getting Hero to do a good job handling the "three D's" (Darrians, Dandies, and Droyne) should illustrate that while the system *can* handle them all, it's a mismatch for all three in one game. Getting the hit location system (generally a necessity for normals games) to work for Dandies, or Githiaskio, or any number of other races, will require adjustment.
clementk
June 4th, 2006, 12:08 AM
Originally posted by Aramis:
Promising... who is doing it? Greg hasn't mentioned it on the Pendragon list. (He has been busy of late with Great Pendragon Campaign.) If you mean DBRP Greg Stafford likely wouldn't mention it because it's Chaosium not White Wolf/ArtHaus (Pendragon 5th) or Mongoose (the new Runequest) and he's not involved in it. OTOH he can get as busy as he wants to with Great Pendragon Campaign. 5th edition Pendragon is well done and that campaign book could be amazing. (looks like GPC's gone to press (http://forums.white-wolf.com/viewtopic.php?t=32739))

Deluxe BRP has been renamed, but I can't recall the new name at all, which isn't a good sign. Deluxe BRP summed up the product's goal, was easy to remember (if a tad bland), and was what it was known as for all the development threads on RPG.net. It’s a collation of all the range of Chaosium BRP rules but allowing for multiple genres, with a lot of bits marked optional. The core is based around Stormbringer 5th.

If you mean Mongoose's Runequest (http://www.mongoosepublishing.com/home/series.php?qsSeries=39), Greg Stafford's involved in that and so is one of the Steve's, Perrin IIRC. A Second Age Glorantha sourcebook is planned to be one of the first supplements.

QVACK!
http://i58.photobucket.com/albums/g253/Lord_Sepulchrave/RPG_Net/mrqcover2vu.jpg

(hmmm uplifted waterfowl for Traveller?!?)
aramis
June 4th, 2006, 03:52 AM
Well, the RQ looks to be a revision of the BRP based RQ3. I have RQ3... and Elfquest. Don't have the rest...
grymlocke
June 4th, 2006, 03:54 AM
Originally posted by GypsyComet:
The problem with Traveller Hero is that Hero, which I've played extensively and am a fan of, has issues with the mundane range. The game is calibrated for superhumans. The add-on mechanics to handle normals can be troublesome. I like hero too, and with FREd. they finally brought all the genre rule specific stuff together and cleaned it up..bravo

don't forget, hero might have trouble down-scaling to normal power levels, but I also find GURPS has problems the other way, up-scaling to do supers just didn't cut it with me....
grymlocke
June 4th, 2006, 04:12 AM
http://www.basicrps.com/indexen.html

and for traveller with basic roleplay (runequest/COC/stormbringer rule)

http://www.basicrps.com/links/stefan/brp.html

go check it out...to bad much is in germen, french and italian
clementk
June 4th, 2006, 07:35 AM
Originally posted by Aramis:
Well, the RQ looks to be a revision of the BRP based RQ3. I have RQ3... and Elfquest. Don't have the rest... Maybe, though in what direction is uncertain. There was a semi-public playtest and a lot of ideas being hashed out.

Stormbringer 5th is less...Avalon-Hilly than RQ3 while still having opposed rolls, a success/failure chart, and somewhat detailed combat and sorcery. While I don't think it's the best adapation of the stories (1st edition is very fun in far fewer pages) it's not bad for a BRP baseline.

Originally posted by Grymlocke:
http://www.basicrps.com/indexen.html That version of BRP is a bit too different from recent versions of published BRP IMO, but it is free (still not sure how) and a decent taste for those not familiar with BRP. I prefer the Call of Cthulhu Quickstart Rules (http://www.chaosium.com/article.php?story_id=87) for a BRP intro.

As for Traveller HERO...well Starhero for 5th hasn't been as developed as it might be but I'm not sure how much more can be developed beyond the existing free PDF and if it's just an adaptation of existing material it's another niche of a niche of a niche of a-. If it can be done at a profit cool I guess. Ship or Battledress stats in HERO give me a headache.

HERO Sidekick is very nice as an "intro" ruleset and the genre books for FReD are often what many GURPS 3rd edition supplements were or better, cheap, easy to read, chock full of bits useable in any campaign regardless of rules. They also get cranked out more than the GURPS 4e books.
Hemdian
June 4th, 2006, 09:40 AM
Just to buck the trend a little here, after reading some articles in Challenge magazine giving MT stats for medievel weapoms and armour I ran a little D&D game using MT rules.

Regards PLST
GypsyComet
June 4th, 2006, 01:50 PM
Originally posted by Casey:

QVACK!
http://i58.photobucket.com/albums/g253/Lord_Sepulchrave/RPG_Net/mrqcover2vu.jpg

(hmmm uplifted waterfowl for Traveller?!?) Considering that picture (in it's original appearance on the cover of the RQ3 version of Apple Lane) caused one of my players to *want* to play a duck...
jfetters
June 7th, 2006, 01:05 PM
Not to insert an ignorant question here, but what is Hero and where is there information about it? Is this the same thing as Champions?
clementk
June 7th, 2006, 01:15 PM
Originally posted by Jim Fetters:
Not to insert an ignorant question here, but what is Hero and where is there information about it? Is this the same thing as Champions? It's the generic system derived from Champions, which is now the Superhero genre book for Hero. Instead of having multiple Hero games each with slightly different rules you get the Hero core book (http://www.herogames.com/Products/hero5ER.htm) (or the excellent $10 Sidekick book (http://www.herogames.com/Products/SK.htm)) and perhaps a genre book.

About the Hero System (http://www.herogames.com/SupportFAQs/aboutherosystem.htm) and Free System and 5th Edition documents (http://www.herogames.com/FreeStuff/freestuffherogames.htm).
parmasson
June 7th, 2006, 03:02 PM
Imperial Combat Duck.
or
"Planet of the Ducks"
aramis
June 7th, 2006, 07:50 PM
KG: in RQ3, the races all have latin names as well. Ducks were Anthropus Donaldi....
Grognard
February 1st, 2011, 06:20 PM
I have a draft for using Harnmaster for Traveller........

The realistic injury and physican rules lend themsleves to sci-fi gaming.

Also, the weapon damage and armor values can be imported diectly from Striker into Harnmaster with no issues. I then use a scaled die (D4, D6, D8 etc) for modern weapon damages.

Presto.

All vehicle and starship rules must come from your favorite Traveller ruleset.
Blue Ghost
February 1st, 2011, 09:00 PM
http://www.comstar-games.com/

Comstar Games, publisher of the Avenger Enterprises line of Traveller products has licenced the Hero games system to produce Traveller products.

Yay! Another version of Traveller to buy!

Lord please no.
Spinward Scout
February 1st, 2011, 09:39 PM
Look at the date on the original post, BG. This is 5 year old news.
Blue Ghost
February 1st, 2011, 10:37 PM
I knew that. :D
aramis
February 1st, 2011, 11:27 PM
HeroTrav is OOP... too bad, because it's a good adaptation. I disagree with a few odd bits.

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