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Traveller Wish List page 1

siefertma2
December 27th, 2004, 06:47 PM
How about some impromptu market research? What would you like to see come out for Traveller/2300AD/Twillight?

More TAS: I'm sure Hunter has this is the works, it's just been a while since anything new came out.

Miniatures! I want minis. Give me character figs and spaceships, and not just for Traveller. I need 25mm Kafer for my future 2320 players to waste. (There are plenty of modern military figs to keep the T2000 players happy.)

Software support for player creation: I'd like to see someone talk to AlterEgo Software and come up with a T20 version of Metacreator. It would make my PC creation much faster.

Did I mention I wanted to see minis?
RainOfSteel
December 27th, 2004, 08:45 PM
If any thumbscre . . . ah!, urk! . . . ahem, influence be had, I'd like to see:


</font> T20 Starship Naval Combat -- Low Priority</font> CT (Via Mark) Second Survey -- High Priority</font> T20 Printed Books -- High Priority</font> 2320 Starship Construction</font> T20 Gateway Sector Atlas Books, Four. (Think BtC and RoF, but in T20/CT stats).</font>

EDIT-------28Dec04 1815 MST
I forgot to add:

</font> OTU Worldbook -- Very High Priority -- A Traveller's Guide to Charted Space</font> Totally Revised World/Starsystem Generation -- High Priority -- The World Engineer's Manual</font> New technical architecture -- Medium Priority -- The Architect's Blueprints (Or some such.)</font>
aramis
December 28th, 2004, 02:53 PM
My desires are somewhat different, and pobably not in Hunter's license:

• MT CD-Rom (Marc's working on it. Hopefully much faster than T5)
• T5 - preferably with an MT-ish combat system and a strong and readable TTA book.
• A resurgence in face to face roleplaying. (I know Hunter's doing his part...)
• REALLY GOOD alien racial books, multi-system.
• Peace on Earth.
danbuter
December 28th, 2004, 09:36 PM
I'd like to see a Traveller rulebook that didn't require 10-30 pages of errata redface.gif .
robject
December 29th, 2004, 12:20 PM
^Amen to that.

I hear that if there were 200 positive responses to the MT-CD-ROM survey, Marc would announce the project. So it might be on hold until enough people want it.

A generic technical architecture book could be a gold mine to all technical gamers from all walks of the RPG world. By its very nature, a tech architecture book would be game-neutral -- using time, newtons, the metric system, watts, etc to describe stuff.

And, of course, miniatures are fun. And how about plastic ("Snap Tite"?) models?

And as for TAS Bulletins -- bring 'em on. I believe JTAS has them for the GT milieu. Surely the Peers here at COTI could have something similar to look forward to.

Finally, of course, T5.
clementk
December 29th, 2004, 01:06 PM
Originally posted by robject:
I hear that if there were 200 positive responses to the MT-CD-ROM survey, Marc would announce the project. So it might be on hold until enough people want it.There's been over 200 people for some months now and the project is a go as of October of this year or so (link) as far as I can tell. (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=46;t=000076;p=1#000 000)

Now as to when it's actually out no idea whatsoever. Also see the original cd-rom thread (link). (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=46;t=000034;p=9)

Wishlist? At this stage I'll be happy with Starfall going to playtest and possibly the air TA to come out on PDF. The player's book would be nice to have in book form but I'm not as gung ho about it (or Traveller for that matter) as I once was. Some sort of complete FF&S would be nice but would likely be dang difficult to do and people like David Pulver are likely busy busy right now. smile.gif I can do without the rest or make do. It might make nice reading but I have enough reading to do already.

Casey just looking for one steam-powered divine hammer
BetterThanLife
December 29th, 2004, 01:40 PM
15mm Minis. (I'll even settle for reasonable priced Cardboard Heros.)
15mm Deckplans. I can draw them but as far as furnishings and interior details, all I wind up with is similar to the classic adventure deckplans with numbers for what is in a room. smile.gif

Starship combat that makes sense. It has to work on both ends of the spectrum. Big ships and small ships. Fighters have to be able to shoot each other, not possible under HG/MT rules, and Capital ships have to be able to survive a couple of hits, not possible under T20.

Starship Minis.

Official Subsector Capitals in Gateway Domain.
robject
December 29th, 2004, 02:18 PM
Originally posted by Bhoins:

Fighters have to be able to shoot each other, not possible under HG/MT rules...
I didn't realize this. Where lies the problem here?
TheEngineer
December 29th, 2004, 02:48 PM
Well, the fighter topic under MT is difficult but not impossible if using all of the rules, especially ships and fleet tactical skill pools...
mike wightman
December 29th, 2004, 02:51 PM
Simple to explain.
A decent heavy fighter in HG has an agility of 6.
This gives the fighter a -6 to be hit. It also gains a -2 due to target size.
Total defensive bonus -8.

The best weapon factor a fighter can have is USP:5 with a TL 14+ fusion gun. It needs a 6+ on 2d6 to hit.

But the fighter gets a -8 remember?
So the fusion gun needs to roll a 14+ on 2d6.

If there is a computer difference of 2 models or greater then the fighter can be hit, so capital ships with their larger computers stand some chance to hit, but similar fighters from as much as 2 TLs apart can not hit each other.
robject
December 29th, 2004, 03:30 PM
Well, that sounds absurd. There 'ought' to be a way to equalize that out -- for example, ships with equivalent agility cancel each other's DM out. Or can agility also be a bonus to hit a target?
flykiller
December 29th, 2004, 03:54 PM
Well, that sounds absurd. There 'ought' to be a way to equalize that out -- for example, ships with equivalent agility cancel each other's DM out. Or can agility also be a bonus to hit a target? nope, and nope. just don't work that way.

bhoins, how 'bout drawing up some starship combat rules yourself? 'swhat I'm doing. think I've got it.

wishlist: players.
BetterThanLife
December 29th, 2004, 03:57 PM
Originally posted by TheEngineer:
Well, the fighter topic under MT is difficult but not impossible if using all of the rules, especially ships and fleet tactical skill pools... But the tactics pools can be both offensive and defensive dms. So two equal fighters with equal commanders still can't hit each other.
mike wightman
December 29th, 2004, 04:03 PM
Well, that sounds absurd. There 'ought' to be a way to equalize that out -- for example, ships with equivalent agility cancel each other's DM out. Or can agility also be a bonus to hit a target? Nope, and don't forget that by TL15 most capital ships have agility 5 or 6. They suffer for their size modifier though ;)
A 19kt light cruiser or battle rider with agility 6 is a tricky target to hit, and 1900t escorts with agility 6 are more difficult to hit again (they get a -1 size modifier).
BetterThanLife
December 29th, 2004, 04:21 PM
Originally posted by Sigg Oddra:
</font><blockquote>quote:</font><hr />Well, that sounds absurd. There 'ought' to be a way to equalize that out -- for example, ships with equivalent agility cancel each other's DM out. Or can agility also be a bonus to hit a target? Nope, and don't forget that by TL15 most capital ships have agility 5 or 6. They suffer for their size modifier though ;)
A 19kt light cruiser or battle rider with agility 6 is a tricky target to hit, and 1900t escorts with agility 6 are more difficult to hit again (they get a -1 size modifier). </font>[/QUOTE]Also don't forget that by TL-15 most capital ships have a Model 9 computer. A 500,000 Ton Drednaught, with an Agility of 6, even with size penalties can't be hit by a fighter with a computer model less than 7. (Talk about not being able to hit the broadside of a barn. smile.gif )
BetterThanLife
December 29th, 2004, 04:25 PM
Originally posted by flykiller:
</font><blockquote>quote:</font><hr />Well, that sounds absurd. There 'ought' to be a way to equalize that out -- for example, ships with equivalent agility cancel each other's DM out. Or can agility also be a bonus to hit a target? nope, and nope. just don't work that way.

bhoins, how 'bout drawing up some starship combat rules yourself? 'swhat I'm doing. think I've got it.

wishlist: players. </font>[/QUOTE]I have done an adaptation of the current T20 Advanced Starship Combat. I will be playtesting it within the month. smile.gif But for a Futuristic Roleplaying Game, working starship combat should be included in the rules. smile.gif

I wonder what the D20 Future Rules for Starship combat look like.
robject
December 29th, 2004, 05:12 PM
Would you guys mind moving this to another thread? I'd like to hear more about all this, but at the same time I don't want to derail this thread further.


Gadzooks. There seems to be some sanity violations here. Or is it just in my mind (or am I losing my mind?)?

I figure that if you've got Fighter A with agility 6, then it can easily keep up with Fighter B with agility 6.

Or, or, or, perhaps it's an issue with laser combat at such huge ranges. But then there "ought" to be a range rule that cancels out that agility bonus. Get close enough, get an additional DM (is there a bonus for "contact" range?). That would also allow, for instance, small fighters to damage behemoth dreadnoughts.

OR, it's simply a boundary condition of High Guard, back when TL15 was the end-all be-all of technology and it was assumed that battles would have sub-perfect ships. A not-unreasonable assumption, except nowadays we want the scale to go up to TL24 or so. Maybe "someone" should stretch the system a bit to account for this?
clementk
December 29th, 2004, 05:28 PM
Originally posted by Bhoins:
I wonder what the D20 Future Rules for Starship combat look like. I don't have the d20 Future book but it looks like the whole starship combat section is in the free d20 Future SRD.

http://www.wizards.com/d20/files/msrd/FutureStarships.rtf

from:
http://www.wizards.com/default.asp?x=d20/article/msrd

From a glance and what I've heard it's pretty much just like personal combat which isn't neccesarily a bad thing. I kinda like the T4 era roleplaying combat system. IIRC both Star Wars d20 RPGs have slightly different ship combat rules which are each different from d20 Future. Any of the above might be adaptable to T20.

As always YMMV,
Casey
mike wightman
December 29th, 2004, 06:17 PM
Since this is turning into a generic "what I'd like to see in Traveller" thread how about a ship combat scale measured in a few minutes maximum, with weapon ranges of hundreds of kilometres instead of light seconds?
flykiller
December 29th, 2004, 06:41 PM
Gadzooks. There seems to be some sanity violations here.you're just now noticing? I figure that if you've got Fighter A with agility 6, then it can easily keep up with Fighter B with agility 6.yes, but that's two different subjects - maneuver, and agility. at a distance of one light second it takes two seconds for a laser beam to arrive at the last known position of a target, and in two seconds an agility 6 target can displace 384 feet perpendicular to a known incoming weapon. fighter A may generally "keep up" with fighter B, but hitting it is another matter. I have done an adaptation of the current T20 Advanced Starship Combat. I will be playtesting it within the month.excellent. But for a Futuristic Roleplaying Game, working starship combat should be included in the rules.well, creating rules that "make sense" to yourself and your players is one thing. creating rules for sale to a general audience is another. and it sounds like T20 ASC already works and makes at least some sense to you.
flykiller
December 29th, 2004, 07:06 PM
how about a ship combat scale measured in a few minutes maximum, with weapon ranges of hundreds of kilometres instead of light seconds? not at all difficult. it eliminates any notion of agility, at least vs lasers, particle accelerators, and meson guns. probably be no reason for any battleship to be above agility 2. casualty rates per shot vs meson weapons would leap so major fleet actions would be deadly single-shot affairs with few survivors. "round one, main battle. round two, mop-up." most noteworthily, depending on sensor rules, it would eliminate combat if one side were unwilling to participate, except in the most confined littoral regions. blockading a world, catching pirates, or stopping smugglers would become almost impossible without large numbers of opposing vessels.
mike wightman
December 29th, 2004, 07:38 PM
Getting rid of agility would be a start ;)

Brilliant Lances/Battle Rider do not use agility, nor does Mayday/LBB2.

The mechanics could stay the same for ship to ship combat, but now a shp could make the 100D limit from a world without being in range of every planet bound weapon...
Gruffty
December 30th, 2004, 12:58 AM
My Trav wish list:

Big guns, lots of explosions, huge spaceships, weird worlds, strange aliens

And guineas in combat boots armed to the teeth...

Oh, OK then, perhaps not the last bit then.... :(
BetterThanLife
December 30th, 2004, 11:35 AM
We have already discussed the Starship combat flaws to death, in other threads. smile.gif T20 requires Agility just to stay sane. (And keep you from getting hit on a 2+ without all the mods. smile.gif ) Agility is an important factor in all combat vehicle design, it needs to stay in.

Traveller wish list continued:
Fun aliens properly detailed so they can be appropiately roleplayed. (Already have some of them, lets increase the list. smile.gif

A sound economic model. (Especially one where starship financing works for ships other than J-1.)

Good robot rules. (They don't have to be up to AI levels, though Rommie would be fun. smile.gif )
RainOfSteel
December 30th, 2004, 01:39 PM
Originally posted by Bhoins:
Good robot rules. (They don't have to be up to AI levels, though Rommie would be fun. smile.gif ) And that's why a generic Technical Architecture would be such a good idea, so that if you wanted AI robots running around, you could extend your Design Sequence to include them via the same ruleset that created the main Design Sequence. This would allow for all "tech" to fit together, and allows the new extension to the main Design Sequence to be "canon", even if not necessarily found in all milieus.
robject
December 31st, 2004, 08:23 AM
Yep. Although apparently it is very difficult to create a work that is consistent with reality at all points (where reality is met, that is).
BetterThanLife
January 1st, 2005, 02:22 PM
A couple more things to add to the wish list. New Patron Encounters, new Mercenary Tickets and since they introduced Star Mercs as the Navy equivalent of Mercenaries, some Star Merc tickets.

Details on a concept introduced in T20. A Naval Subsidy, for financing a Starship. (I thought that basically was what a Sub Merchant dealt with.)
BetterThanLife
January 1st, 2005, 02:26 PM
Originally posted by flykiller:
well, creating rules that "make sense" to yourself and your players is one thing. creating rules for sale to a general audience is another. and it sounds like T20 ASC already works and makes at least some sense to you. The T20 ASC rules don't work. They need to be heavily modified to work. (At least on the large ship end, and the small ship end combat just got very nasty.) That is the problem.
Lord Iron Wolf
January 1st, 2005, 04:12 PM
Miniatures...please!

28mm so I can paint the eyes for a change. Forget 15mm the scale is only good for miniatures combat.

Ships, several variants for each type if possible

World Builders Guide updated.

That's a start,
LIW
BetterThanLife
January 2nd, 2005, 01:36 AM
Originally posted by Lord Iron Wolf:
Miniatures...please!

28mm so I can paint the eyes for a change. Forget 15mm the scale is only good for miniatures combat.

Ships, several variants for each type if possible

World Builders Guide updated.

That's a start,
LIW I dunno about that. I like the 15mm primarily because a Free Trader easily fits on my coffee table or dinning table. In 28mm the deckplans are just way too huge. Don't believe me? Get a copy of SJG Free Trader Beowulf and see if you can set it up in your living room without moving all the furniture. Forget about something like an 800T Broadsword. Besides so many of the deckplans are, or were, available in 15mm. Switching scales means we will need to find someone to publish all those old deckplans in a larger scale.
RandyT0001
January 2nd, 2005, 02:35 AM
Traveller Wish List?

Hmmm....

How about a large influx of about 2000-4000 single women into the Traveller community, as players and referees.

A ftf Traveller game composed of 'mature' individuals meeting bi-weekly.

Free adventures that are complete with descriptions, NPC's, maps, etc.

In that order.
Simone
January 2nd, 2005, 04:25 PM
Randy

A single, 'single woman' of the appropriate age and demeanor always suited me just fine, you seem to be of sterner stuff!

That has little to do with Gaming, however.

To the point, of a Traveller Wish List ... 6 - 8 persons willing to sit with me at the table, to dream/write the saga, the stuff of future hero tales, laugh for a while at fate, and help to talk the night away.

Sojourner
RainOfSteel
January 3rd, 2005, 01:15 AM
Randy,

Please, try wishing for something that at least might actually happen. graemlins/file_21.gif
Gruffty
January 3rd, 2005, 03:16 PM
Originally posted by Randy Tyler:
Traveller Wish List?

Hmmm....

How about a large influx of about 2000-4000 single women into the Traveller community, as players and referees.

A ftf Traveller game composed of 'mature' individuals meeting bi-weekly.

Free adventures that are complete with descriptions, NPC's, maps, etc.

In that order. Naked.

In a *huge* vat of custard.

With leather.

And chains.

(uh-oh....... redface.gif graemlins/file_21.gif )
Scarecrow
January 3rd, 2005, 06:27 PM
Originally posted by Bhoins:
Get a copy of SJG Free Trader Beowulf and see if you can set it up in your living room without moving all the furniture.That's because it's actually 60mm scale - apparently so that the squares are large enough to fit 25mm scale figure bases inside them or some such nonsense. If the plans were true 28mm scale they'd actually be around 25 inches long rather than 5 feet.

My Traveller wishlist? Simply the GURPS source book ported to WEG's D6 system. Perfection.
I'm also a payed up member of Malenfant's 'reboot' crusade but that's just flamebait so I'll shut up now smile.gif

Crow
BetterThanLife
January 4th, 2005, 01:25 PM
Originally posted by Scarecrow:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Get a copy of SJG Free Trader Beowulf and see if you can set it up in your living room without moving all the furniture.That's because it's actually 60mm scale - apparently so that the squares are large enough to fit 25mm scale figure bases inside them or some such nonsense. If the plans were true 28mm scale they'd actually be around 25 inches long rather than 5 feet.

My Traveller wishlist? Simply the GURPS source book ported to WEG's D6 system. Perfection.
I'm also a payed up member of Malenfant's 'reboot' crusade but that's just flamebait so I'll shut up now smile.gif

Crow </font>[/QUOTE]Actually they are 3 times the size of the standard 15mm deckplans, so wouldn't that make them 45mm?

If the figures don't fit on the deckplans then why have figures and deckplans anyway? Matter of fact if the figs don't fit on the deckplans then there is little need for figs in most Traveller campaigns. smile.gif Though there is always need for deckplans. smile.gif
Scarecrow
January 4th, 2005, 03:32 PM
No. The beds on the plans are around 60mm which I take as about 2m. I know that's not strictly accurate but it's close enough. Whatever they work out at it's a damned site bigger than 25mm - which is what they're supposed to be.

Crow
BetterThanLife
January 4th, 2005, 04:05 PM
Originally posted by Scarecrow:
No. The beds on the plans are around 60mm which I take as about 2m. I know that's not strictly accurate but it's close enough. Whatever they work out at it's a damned site bigger than 25mm - which is what they're supposed to be.

Crow Well I am not saying that the standard size of .5" =one box or 1.5m is 15mm. But that is the standard Traveller scale for 15mm deckplans. The SJG "25mm" deckplans is 1.5"=one box or 1.5m. Making it exactly 3 times the size of the old plans and the CT description of what a 15mm plan should be. It may be that that size isn't 15mm, but if it is then the SJG plans would be 45mm. smile.gif That is where I came up with the numbers.
Scarecrow
January 4th, 2005, 05:37 PM
Fair enough, and I won't dispute it for a second. What I've never been able to fathom is why SJG felt the need to waste all that paper and print the plans so drastically oversized - especially when there's no more detail in them than the 5 inch plans printed in the core rulebook. I was rather vehement about these plans in an RPG.net review once - something I've since regretted slightly - the vehemence that is, not my opinions in the review.

Ho hum. Still if you were to get hold of some Sparx paper minis and blow them up to 45mm or 60mm - the plans would be spot on and would probably be cooler for playing out firefights in that larger scale =)

Crow
BetterThanLife
January 4th, 2005, 06:05 PM
Originally posted by Scarecrow:
Fair enough, and I won't dispute it for a second. What I've never been able to fathom is why SJG felt the need to waste all that paper and print the plans so drastically oversized - especially when there's no more detail in them than the 5 inch plans printed in the core rulebook. I was rather vehement about these plans in an RPG.net review once - something I've since regretted slightly - the vehemence that is, not my opinions in the review.

Ho hum. Still if you were to get hold of some Sparx paper minis and blow them up to 45mm or 60mm - the plans would be spot on and would probably be cooler for playing out firefights in that larger scale =)

Crow Yeah but who has the space? I personally am in the midst of trying to reduce them to 1/3d size so I can use them with my 15mm Cardboard heros. smile.gif

I already reduced the Cardboard heros that came with them. (I found a set slightly used and picked the SJG Deckplans up cheap.)
kafka47
January 4th, 2005, 06:43 PM
I would like to see some sort of consolidated place where I could find the release dates for all Traveller products (and Traveller related) from the big presses (SJG & Quicklink) to the little ones (FFE or Seeker) updated on a regular basis...preferably on this server.

Having to scan and beg all the presses to update their sites and provide info is really hard work when you have do it all the time...and to met with silence.

These forums help as a clearing house of infor but I think most people feel the same fustration of not knowing more.

How about a large influx of about 2000-4000 single women into the Traveller community, as players and referees.
Of course, this wouldn't be a bad thing either. However, I would want them to also be great illustrators thereby contribute to the entire Traveller fandom...speaking of which, do the Ancients have an update from Liz Danforth?
BetterThanLife
January 4th, 2005, 07:47 PM
One other thing that would be cool.

A Traveller MMORPG. Perhaps on the PS2 as well as the PC.
G K Zhukov
January 12th, 2005, 04:20 PM
Miniatures! I want minis. Give me character figs and spaceships, and not just for Traveller. I need 25mm Kafer for my future 2320 players to waste. (There are plenty of modern military figs to keep the T2000 players happy.)I agree. Where are the minis for the best SF RPG ever?
Shemyaza
January 23rd, 2005, 07:03 PM
Well that is absolutely stupid & I hope that GMs and players work their respective ways around such non-sensical rules.
After all, the rules are simply parameters, and are not written in stone !
For instance, I have ruled that Pilot skill & fighter agility affects the chances of achieving a hit on an opposing fighter/spacecraft.
Chuck Anumia
January 31st, 2005, 03:33 PM
Originally posted by Bhoins:
One other thing that would be cool.

A Traveller MMORPG. Perhaps on the PS2 as well as the PC. __________________________________________________
A video game may be limited in scope and character generation but very cool due to advances in graphics. I would buy it just to see the story line develope. Could they make it in the CT, MT and TNE versions? Would we have to chose?.....Darn! graemlins/file_23.gif

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