djg_p
October 13th, 2002, 09:27 AM
Over the years, I've had to laugh at some Traveller moments, be it in RPing or in print.
My most amusing moment happened many years ago when I was refereeing five players in a scenario using the MT rule set.
Two of the PCs were military characters and had obtained FGMP-15s along the way. This party decided to try and hi-jack a TJ Frontier Courier that was located at a local Starport. I started to laugh at the Players as they tried to disguise the heavy personal weaponry and smuggle it into the Starport, then through Customs, then through Security checks, then through Baggage handling, etc ... then finally onto the Starship without detection.
The Players decided to disguise the two FGMP-15s as portable arc-welders (with all the trimmings). They also had a couple of slug throwing rifles which ended up being disguised as something else.
After about 4 hours playing (putting the players through manipulative hell) and having the PCs pulled up by various security and asked questions, the Players were not only sweating and panting, they were also knackered. They were tired.
I had to laugh at the end when all the Players indicated to me that they felt that they have just been through the wringer twice in one day. Seeing the expressions (of panic, fear, relief, apprehension, then another bout of panic) on the Players' faces will be something that I won't forget.
What humourous / memorable Traveller moments have other people had?
My most amusing moment happened many years ago when I was refereeing five players in a scenario using the MT rule set.
Two of the PCs were military characters and had obtained FGMP-15s along the way. This party decided to try and hi-jack a TJ Frontier Courier that was located at a local Starport. I started to laugh at the Players as they tried to disguise the heavy personal weaponry and smuggle it into the Starport, then through Customs, then through Security checks, then through Baggage handling, etc ... then finally onto the Starship without detection.
The Players decided to disguise the two FGMP-15s as portable arc-welders (with all the trimmings). They also had a couple of slug throwing rifles which ended up being disguised as something else.
After about 4 hours playing (putting the players through manipulative hell) and having the PCs pulled up by various security and asked questions, the Players were not only sweating and panting, they were also knackered. They were tired.
I had to laugh at the end when all the Players indicated to me that they felt that they have just been through the wringer twice in one day. Seeing the expressions (of panic, fear, relief, apprehension, then another bout of panic) on the Players' faces will be something that I won't forget.
What humourous / memorable Traveller moments have other people had?
n2s
October 13th, 2002, 01:28 PM
Originally posted by djg_p:
Over the years, I've had to laugh at some Traveller moments, be it in RPing or in print.We had a Marine Officer. He'd been canned by the service at the peak of his career and wasn't too happy to have found service on a far trader tossing cargo.
He grew depressed. (Actually, the player wanted a new character.) After failing to develop any 'human' relationships with any of the other crew, in desperation he stole the safety over-rides for the air lock and tried to space himself. He was so certain and so ready to set his living flesh to float in the vacuum.
The captain was on the bridge when he made his move and allowed the over-ride. Seems the captain knew the ship was already on the tarmac in port but that piece of information hadn't made it to our poor ex-marine and he never noticed the landing--until he landed face first on the tarmac.
After some medical recovery time, he came back to the campaign a new man, filled with life and the heart of the action in sessions that followed.
We talked about the swan dive onto the tarmac for years. And, see, I still am.
Over the years, I've had to laugh at some Traveller moments, be it in RPing or in print.We had a Marine Officer. He'd been canned by the service at the peak of his career and wasn't too happy to have found service on a far trader tossing cargo.
He grew depressed. (Actually, the player wanted a new character.) After failing to develop any 'human' relationships with any of the other crew, in desperation he stole the safety over-rides for the air lock and tried to space himself. He was so certain and so ready to set his living flesh to float in the vacuum.
The captain was on the bridge when he made his move and allowed the over-ride. Seems the captain knew the ship was already on the tarmac in port but that piece of information hadn't made it to our poor ex-marine and he never noticed the landing--until he landed face first on the tarmac.
After some medical recovery time, he came back to the campaign a new man, filled with life and the heart of the action in sessions that followed.
We talked about the swan dive onto the tarmac for years. And, see, I still am.
Tanker
October 13th, 2002, 01:30 PM
The first time I refereed a game, with my two main Traveller buddies named Tom and Robert, I pulled the old "when you sneak out the back door, you find yourselves surrounded by guys in battledress pointing PGMP-13s at you. What do you do?" Tom looked at me and said, "Ok, we'll fight." Robert gave him this look that I can't describe adequately, and quickly said, "I push Tom down and say, 'My friend's delerious! We surrender!'" We still laugh about this.
We still laugh about the end of the session too. Their characters were after a cache of Ancient artifacts, which various better funded and more heavily armed groups were also after. I got the guys with the big guns into a firefight, and in the confusion Tom and Robert made off with the goodies. Which turned out to be merely ancient (small a) artifacts. But it worked out ok. Robert's character enjoyed the "Space Invaders" game, while Tom's liked the "Asteroids."
It was a lot of fun for something I made up in about 30 seconds.
We still laugh about the end of the session too. Their characters were after a cache of Ancient artifacts, which various better funded and more heavily armed groups were also after. I got the guys with the big guns into a firefight, and in the confusion Tom and Robert made off with the goodies. Which turned out to be merely ancient (small a) artifacts. But it worked out ok. Robert's character enjoyed the "Space Invaders" game, while Tom's liked the "Asteroids."
It was a lot of fun for something I made up in about 30 seconds.
rkatz
October 13th, 2002, 05:27 PM
I am rather new to this as a GM...but the group I play with has a couple of "cerebral" types (their characters, INT of C) along with one of my co-workers, who is also smart but much more seat of the pants (his character has an INT of 5).
The two who have high-INT characters are constantly reminding the other "well if you had ANY intelligence you would see that..."
What doesn't help is that Paul (the INT-5 character) in one of our first adventures tried to climb a ladder in his spacesuit WITH his gun out. He was reminded it would be hard to climb a ladder with just one hand...so his response was "OK...I'll carry it in my mouth like a pirate!!"
Kind of hard with your spacesuit helmet on!javascript:void(0)
ROFL He does not hear the end of that one.
As an afternote, he still tried to climb the ladder with one hand and failed the DEX throw...severely bruised his tailbone...javascript:void(0)
Devil
RKatz
The two who have high-INT characters are constantly reminding the other "well if you had ANY intelligence you would see that..."
What doesn't help is that Paul (the INT-5 character) in one of our first adventures tried to climb a ladder in his spacesuit WITH his gun out. He was reminded it would be hard to climb a ladder with just one hand...so his response was "OK...I'll carry it in my mouth like a pirate!!"
Kind of hard with your spacesuit helmet on!javascript:void(0)
ROFL He does not hear the end of that one.
As an afternote, he still tried to climb the ladder with one hand and failed the DEX throw...severely bruised his tailbone...javascript:void(0)
Devil
RKatz
Liam Devlin
October 13th, 2002, 06:10 PM
Originally posted by Tanker:
The first time I refereed a game, with my two main Traveller buddies named Tom and Robert, I pulled the old "when you sneak out the back door, you find yourselves surrounded by guys in battledress pointing PGMP-13s at you. What do you do?" Tom looked at me and said, "Ok, we'll fight." Robert gave him this look that I can't describe adequately, and quickly said, "I push Tom down and say, 'My friend's delerious! We surrender!'" We still laugh about this.
We still laugh about the end of the session too. Their characters were after a cache of Ancient artifacts, which various better funded and more heavily armed groups were also after. I got the guys with the big guns into a firefight, and in the confusion Tom and Robert made off with the goodies. Which turned out to be merely ancient (small a) artifacts. But it worked out ok. Robert's character enjoyed the "Space Invaders" game, while Tom's liked the "Asteroids."
It was a lot of fun for something I made up in about 30 seconds._______________________________
Ahhh spontaneity! graemlins/file_23.gif graemlins/file_21.gif graemlins/file_21.gif
Loved it. Those stars look good on ya too!
The first time I refereed a game, with my two main Traveller buddies named Tom and Robert, I pulled the old "when you sneak out the back door, you find yourselves surrounded by guys in battledress pointing PGMP-13s at you. What do you do?" Tom looked at me and said, "Ok, we'll fight." Robert gave him this look that I can't describe adequately, and quickly said, "I push Tom down and say, 'My friend's delerious! We surrender!'" We still laugh about this.
We still laugh about the end of the session too. Their characters were after a cache of Ancient artifacts, which various better funded and more heavily armed groups were also after. I got the guys with the big guns into a firefight, and in the confusion Tom and Robert made off with the goodies. Which turned out to be merely ancient (small a) artifacts. But it worked out ok. Robert's character enjoyed the "Space Invaders" game, while Tom's liked the "Asteroids."
It was a lot of fun for something I made up in about 30 seconds._______________________________
Ahhh spontaneity! graemlins/file_23.gif graemlins/file_21.gif graemlins/file_21.gif
Loved it. Those stars look good on ya too!
Liam Devlin
October 13th, 2002, 06:18 PM
[/QUOTE]We had a Marine Officer. He'd been canned by the service at the peak of his career and wasn't too happy to have found service on a far trader tossing cargo.
He grew depressed. (Actually, the player wanted a new character.) After failing to develop any 'human' relationships with any of the other crew, in desperation he stole the safety over-rides for the air lock and tried to space himself. He was so certain and so ready to set his living flesh to float in the vacuum.
The captain was on the bridge when he made his move and allowed the over-ride. Seems the captain knew the ship was already on the tarmac in port but that piece of information hadn't made it to our poor ex-marine and he never noticed the landing--until he landed face first on the tarmac.
After some medical recovery time, he came back to the campaign a new man, filled with life and the heart of the action in sessions that followed.
We talked about the swan dive onto the tarmac for years. And, see, I still am.[/QUOTE]
_________________________
:cool: graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif
He grew depressed. (Actually, the player wanted a new character.) After failing to develop any 'human' relationships with any of the other crew, in desperation he stole the safety over-rides for the air lock and tried to space himself. He was so certain and so ready to set his living flesh to float in the vacuum.
The captain was on the bridge when he made his move and allowed the over-ride. Seems the captain knew the ship was already on the tarmac in port but that piece of information hadn't made it to our poor ex-marine and he never noticed the landing--until he landed face first on the tarmac.
After some medical recovery time, he came back to the campaign a new man, filled with life and the heart of the action in sessions that followed.
We talked about the swan dive onto the tarmac for years. And, see, I still am.[/QUOTE]
_________________________
:cool: graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif
DrSkull
October 13th, 2002, 06:49 PM
I was refereeing a game where the PC's had just sort-of kidnapped a pirate/smuggler and were hustling him across a space station to find a quiet corner in which to interrogate him.
I decided to roll 1 random encounter. It turned out to be a "News crew". For some reason Geraldo Rivera leaped into my mind and so was born "Julio Solaris" of Galactic News. The players ended up beating him sensless.
Later I brought him back covering the PC's "thuggish and shockingly represive" actions against local rebels. The PC's ended up beating him senseless again, while they were disguised as memebers of the rebel organization, , locking him in a low berth, and then "rescued" him at the end of the adventure when the rebels were defeated.
I decided to roll 1 random encounter. It turned out to be a "News crew". For some reason Geraldo Rivera leaped into my mind and so was born "Julio Solaris" of Galactic News. The players ended up beating him sensless.
Later I brought him back covering the PC's "thuggish and shockingly represive" actions against local rebels. The PC's ended up beating him senseless again, while they were disguised as memebers of the rebel organization, , locking him in a low berth, and then "rescued" him at the end of the adventure when the rebels were defeated.
Liam Devlin
October 13th, 2002, 06:58 PM
dg_P, Nice choice of topisc btw. Kudos!!!
I'm cross posting this from Ship's Locker:
"Seems Craig our GM had this new adventure booklet, Our ship ( a rather battered A2 Far trader, sound familiar) had a Jump drive part malfunction shortly after arriving in system in Aramis.
Cut to the chase..we didn't have the $$$ for the part (with me so far?), But we did have a job offer from a vilani "businessman" MR Khaashkinuun (or so he called himself).
In order to get what we wanted, he wanted us to participate in a scheme of his against a rival. (Industrial Blackmail/ corporate espionage). problem is, we didn't trust this guy...So Doc O'Malley, my Scout (with a Med+4) dropped off his little nano-body-bot in the guys' aquarium.
Now the bot was small enough like what we have nowadays to transmit back what it sees back to the physician/ surgeon watching his screen, as it travels into the body. The ear piece, I left in his potted plant near his perscomm by the desk(after dropping a pack of gum..bent down and planted it, straightened up with the gum).
what we "saw" and "heard" the next two days caused us to think he'd double cross us.
But thats another story how we "fixed him, got the cash, and got off ARAMIS.'
same story..continued...
So, we get the job done for this guy, but we do it a day before we told him we would. That evening we gather at his house for a final "once over "briefing, payment arrangements, etc. Except we hadn't a real plan on how we were going to turn the tables on him.
I decided (Doc O'malley, ret Scout) I'd create a diversion..so I went upstairs with these cupcakes (female escorts as Craig described them), and let the retired RADM PC (medical Guy)Dave and Former Marine Commando (Brian) do the talking, Ed was eating the chips and dip trying to horn in on conversation, sound important, Steve And Chip (brothers) were making out with their cupcakes (off stage)while the drama unfolded. This was great roleplying, but it was in its second hour when I got that look in my eye GMs dread:
When I sit down in my mind and ask myself, "What would Bugs Bunny do in my shoes?"
SO I pulled out my tranq rds in the fresher, loaded my snub pistole, shot the gal. Left her in the bedroom upstairs. Called over one of KhaashKinuun's goons, told him the girl had collapsed, he goes in, shot him in the back. Tossed him in the bedroom too, on the bed.
went downstairs to the "Admiral"(Dave), whispered aloud that both ",had collapsed for some unknown reason", could he check on it?
Dave played it off well. "Doc, you were supposed to leave those bio samples on the ship!"
Mr Khasshkinuun's ears pricked up.(he's a professional blackmailer amongst other things--here was a handle on us for leverage--so Craig/ GM thought...)
"I couldn't leave em there, the ship's powered down, I had em in my carry all. Fer cryin out loud. I turned my back and she'd opened one!"
"Mr K" sent his remaining two goons up stairs with me to check it out. I shot em both. ED turned around from the chips and dip too late, Steve and chip returned fromupstairs (they'd tied up their cupcakes and gagged them, Nice guys that they were.)and shot Mr K with a tranq rd each.
Silence set in.
I took charge with my vid camera, and Steve and chip carried Mr K upstairs where we made a lurid Vid and two copies. (Use yer imagination--counter blackmail), while the others hacked into Mr K's desk computer files, raked out his cash from the safe.
Steve and Chip and I split off in getting away from Mr K's house, while the rest took what Mr K was blackmailing several folks with their way. They escaped back to the ship/ starport in the airraft. Seems they had been watching Mr K's house (THey? we never learned who They were).
Craig got confused as we stopped off the tube to the Traveller Aramis TL-13 version of 7-11 (it was late at night), and bought some things after we realized we were being tailed. we bought an asortment of stuff (toiletires etc). then we stopped off at the tube station adkjacent to Strport and each of us with our bags of goodies checked out a safety deposit locker, and locked em up, and with empty hands,(we taped the evidence to our bodies under our coats) returned to the ship. And Steve made a stop at the local Post office for stamps and envelopes, mailed some things to the ship from the bags of stuff)
Kinda long, but we did this part of the adventure
in twenty minutes (we'd been at it for eight hours on the weekend, in the dorm basement).
It was spontaneus, and funny too.
The three bags contained(Craig asked us, cuz the tail men used their skills to open em up! graemlins/file_23.gif )
Several bags of chips, some rubber bands, and paper clips, a box of feminine hygiene items, two packs of Condoms, a roll of duct tape, A roll of scotch tape, Three Porn mags,(1 each bag), And the "Aramis Enquirer" and several other Tabloid papers). :D
Only when we'd all gotten back to the ship did Craig ask where the blackmail evidence was.
We all got a laugh out of that, even Craig--i wasn't supposed "to go down like that" (those CT adventures where Pcs Must get captured"--well, we'd had that getting broken down on Aramis to begin with..!)
I'm cross posting this from Ship's Locker:
"Seems Craig our GM had this new adventure booklet, Our ship ( a rather battered A2 Far trader, sound familiar) had a Jump drive part malfunction shortly after arriving in system in Aramis.
Cut to the chase..we didn't have the $$$ for the part (with me so far?), But we did have a job offer from a vilani "businessman" MR Khaashkinuun (or so he called himself).
In order to get what we wanted, he wanted us to participate in a scheme of his against a rival. (Industrial Blackmail/ corporate espionage). problem is, we didn't trust this guy...So Doc O'Malley, my Scout (with a Med+4) dropped off his little nano-body-bot in the guys' aquarium.
Now the bot was small enough like what we have nowadays to transmit back what it sees back to the physician/ surgeon watching his screen, as it travels into the body. The ear piece, I left in his potted plant near his perscomm by the desk(after dropping a pack of gum..bent down and planted it, straightened up with the gum).
what we "saw" and "heard" the next two days caused us to think he'd double cross us.
But thats another story how we "fixed him, got the cash, and got off ARAMIS.'
same story..continued...
So, we get the job done for this guy, but we do it a day before we told him we would. That evening we gather at his house for a final "once over "briefing, payment arrangements, etc. Except we hadn't a real plan on how we were going to turn the tables on him.
I decided (Doc O'malley, ret Scout) I'd create a diversion..so I went upstairs with these cupcakes (female escorts as Craig described them), and let the retired RADM PC (medical Guy)Dave and Former Marine Commando (Brian) do the talking, Ed was eating the chips and dip trying to horn in on conversation, sound important, Steve And Chip (brothers) were making out with their cupcakes (off stage)while the drama unfolded. This was great roleplying, but it was in its second hour when I got that look in my eye GMs dread:
When I sit down in my mind and ask myself, "What would Bugs Bunny do in my shoes?"
SO I pulled out my tranq rds in the fresher, loaded my snub pistole, shot the gal. Left her in the bedroom upstairs. Called over one of KhaashKinuun's goons, told him the girl had collapsed, he goes in, shot him in the back. Tossed him in the bedroom too, on the bed.
went downstairs to the "Admiral"(Dave), whispered aloud that both ",had collapsed for some unknown reason", could he check on it?
Dave played it off well. "Doc, you were supposed to leave those bio samples on the ship!"
Mr Khasshkinuun's ears pricked up.(he's a professional blackmailer amongst other things--here was a handle on us for leverage--so Craig/ GM thought...)
"I couldn't leave em there, the ship's powered down, I had em in my carry all. Fer cryin out loud. I turned my back and she'd opened one!"
"Mr K" sent his remaining two goons up stairs with me to check it out. I shot em both. ED turned around from the chips and dip too late, Steve and chip returned fromupstairs (they'd tied up their cupcakes and gagged them, Nice guys that they were.)and shot Mr K with a tranq rd each.
Silence set in.
I took charge with my vid camera, and Steve and chip carried Mr K upstairs where we made a lurid Vid and two copies. (Use yer imagination--counter blackmail), while the others hacked into Mr K's desk computer files, raked out his cash from the safe.
Steve and Chip and I split off in getting away from Mr K's house, while the rest took what Mr K was blackmailing several folks with their way. They escaped back to the ship/ starport in the airraft. Seems they had been watching Mr K's house (THey? we never learned who They were).
Craig got confused as we stopped off the tube to the Traveller Aramis TL-13 version of 7-11 (it was late at night), and bought some things after we realized we were being tailed. we bought an asortment of stuff (toiletires etc). then we stopped off at the tube station adkjacent to Strport and each of us with our bags of goodies checked out a safety deposit locker, and locked em up, and with empty hands,(we taped the evidence to our bodies under our coats) returned to the ship. And Steve made a stop at the local Post office for stamps and envelopes, mailed some things to the ship from the bags of stuff)
Kinda long, but we did this part of the adventure
in twenty minutes (we'd been at it for eight hours on the weekend, in the dorm basement).
It was spontaneus, and funny too.
The three bags contained(Craig asked us, cuz the tail men used their skills to open em up! graemlins/file_23.gif )
Several bags of chips, some rubber bands, and paper clips, a box of feminine hygiene items, two packs of Condoms, a roll of duct tape, A roll of scotch tape, Three Porn mags,(1 each bag), And the "Aramis Enquirer" and several other Tabloid papers). :D
Only when we'd all gotten back to the ship did Craig ask where the blackmail evidence was.
We all got a laugh out of that, even Craig--i wasn't supposed "to go down like that" (those CT adventures where Pcs Must get captured"--well, we'd had that getting broken down on Aramis to begin with..!)
djg_p
October 14th, 2002, 10:33 AM
Hiya Liam,
Originally posted by Liam Devlin:
dg_P, Nice choice of topics btw. Kudos!!!
Well .... being a Lone Star, numerous conversations with information and story sharing is a must. That is why these Lone Stars are always used by Travellers as they transit from one point to another somewhere in the cosmos.
The universe can be a funny place.
Originally posted by Liam Devlin:
dg_P, Nice choice of topics btw. Kudos!!!
Well .... being a Lone Star, numerous conversations with information and story sharing is a must. That is why these Lone Stars are always used by Travellers as they transit from one point to another somewhere in the cosmos.
The universe can be a funny place.
Liam Devlin
October 14th, 2002, 11:28 AM
"Well .... being a Lone Star, numerous conversations with information and story sharing is a must. That is why these Lone Stars are always used by Travellers as they transit from one point to another somewhere in the cosmos.
The universe can be a funny place.'
_______________________
As I discover daily! Stars fer you lad! Beat me to this idea you did. Kudos twice over (shamefully, I can only vote once. Keep up the good work! ;)
The universe can be a funny place.'
_______________________
As I discover daily! Stars fer you lad! Beat me to this idea you did. Kudos twice over (shamefully, I can only vote once. Keep up the good work! ;)
Liam Devlin
October 14th, 2002, 11:32 AM
DR Skull posted-"I decided to roll 1 random encounter. It turned out to be a "News crew". For some reason Geraldo Rivera leaped into my mind and so was born "Julio Solaris" of Galactic News. The players ended up beating him sensless.
Later I brought him back covering the PC's "thuggish and shockingly represive" actions against local rebels. The PC's ended up beating him senseless again, while they were disguised as memebers of the rebel organization, , locking him in a low berth, and then "rescued" him at the end of the adventure when the rebels were defeated"
____________________________________________
graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_23.gif graemlins/file_21.gif
Craig, (the GM above in my earlier post) tossed one "Horrendo Revolvo" and his news cast at us on Llewolly (planet of the Dandelions)...but we outran him. I liked your version better!
Later I brought him back covering the PC's "thuggish and shockingly represive" actions against local rebels. The PC's ended up beating him senseless again, while they were disguised as memebers of the rebel organization, , locking him in a low berth, and then "rescued" him at the end of the adventure when the rebels were defeated"
____________________________________________
graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_23.gif graemlins/file_21.gif
Craig, (the GM above in my earlier post) tossed one "Horrendo Revolvo" and his news cast at us on Llewolly (planet of the Dandelions)...but we outran him. I liked your version better!
Nearside
October 14th, 2002, 01:07 PM
This goes back a long way. Probably 1987 or 1988, at the height of our Traveller campaign.
I remember my longest running PC, Hanston J Spencer, discovering after what seemed like an endless series of chases and battles (both combat/financial/covert) against his arch-enemy, a man named McCall, the revelation that McCall and Spencer were brothers.
This sounds very soap-opera, but I swear to god, that revelation after probably two years of play stunned the heck out of me.
I remember sitting at the nearby bus station, waiting for my bus home after the game, reeling in shock from the events of that game. Fourteen years or so later, I can still remember how that felt. We had a kick-ass GM who made our lives miserable with his villains, and therefore, very memorable.
I remember my longest running PC, Hanston J Spencer, discovering after what seemed like an endless series of chases and battles (both combat/financial/covert) against his arch-enemy, a man named McCall, the revelation that McCall and Spencer were brothers.
This sounds very soap-opera, but I swear to god, that revelation after probably two years of play stunned the heck out of me.
I remember sitting at the nearby bus station, waiting for my bus home after the game, reeling in shock from the events of that game. Fourteen years or so later, I can still remember how that felt. We had a kick-ass GM who made our lives miserable with his villains, and therefore, very memorable.
PapaGolfWhiskey
October 14th, 2002, 01:25 PM
Remind me if I've posted this story on these boards. It's my favourite 'war story' from my university gaming days. I get deja vu now every time I go to tell it again.
It was a west end games 1st edition star wars campaign.
Our adventures during the term had been roughly concurrent with episode iv: one of our early missions for the rebelion had us as part of a the chain of couriers that got a critical data disk about a new imperial battle station to other links in the rebel chain, JUST ahead of Darth Vader showing up out of hyperspace. On a later mission, during some side business we learned of Imperial forces headed to the planet Dantooine.
The grand finale of the semester was a mission to disable some key reactor controls at the heart of the death star so that when a certain jedi wannabe fired his torpedoes the thing actually exploded.
The memorable moment (actually there were several but...) comes as we grabbed a lift tube for the core area. There were a pair of them. As we boarded the left hand one, the speaker grille demanded our security clearance in a robotic voice.
Our 'outlaw' stated "-I'll- give you my clearance1" and drew his blaster.
We jumped on him and tied him up but it was too late the voice interface was fried... sputtering and sparking and saying "...FSSTT..Clearance" over and over.
Our 'Tongue tied Engineer' immediately went work, doing some quick crosswiring and amazingly enough getting it to accept a babbled string of numbers as a security code..
"... wel-come a-board lord va-der"
COOOL! we all thought, as we slapped the engineer's back and he buffed his nails in pride.
The Tube lift door opens and we find ourselves confronting a major detachment of the bases forces all in parade formation and those without masks looking as if they'd really rather be somewhere else.
OOC of character we whisper to ourselves. "They think -WE'RE- Vader Cool! we'll just pretend to be an advance party, tell the to carry on and get out of here."
We strike lordly poses and begin to step boldly from our left hand lift tube when the GM stops us with a look and says:
"The . Other. Door. Opens."
"Oh S$#@$ we're going to die"
We didn't.. not then. but I suppose that's a story for another day.
It was a west end games 1st edition star wars campaign.
Our adventures during the term had been roughly concurrent with episode iv: one of our early missions for the rebelion had us as part of a the chain of couriers that got a critical data disk about a new imperial battle station to other links in the rebel chain, JUST ahead of Darth Vader showing up out of hyperspace. On a later mission, during some side business we learned of Imperial forces headed to the planet Dantooine.
The grand finale of the semester was a mission to disable some key reactor controls at the heart of the death star so that when a certain jedi wannabe fired his torpedoes the thing actually exploded.
The memorable moment (actually there were several but...) comes as we grabbed a lift tube for the core area. There were a pair of them. As we boarded the left hand one, the speaker grille demanded our security clearance in a robotic voice.
Our 'outlaw' stated "-I'll- give you my clearance1" and drew his blaster.
We jumped on him and tied him up but it was too late the voice interface was fried... sputtering and sparking and saying "...FSSTT..Clearance" over and over.
Our 'Tongue tied Engineer' immediately went work, doing some quick crosswiring and amazingly enough getting it to accept a babbled string of numbers as a security code..
"... wel-come a-board lord va-der"
COOOL! we all thought, as we slapped the engineer's back and he buffed his nails in pride.
The Tube lift door opens and we find ourselves confronting a major detachment of the bases forces all in parade formation and those without masks looking as if they'd really rather be somewhere else.
OOC of character we whisper to ourselves. "They think -WE'RE- Vader Cool! we'll just pretend to be an advance party, tell the to carry on and get out of here."
We strike lordly poses and begin to step boldly from our left hand lift tube when the GM stops us with a look and says:
"The . Other. Door. Opens."
"Oh S$#@$ we're going to die"
We didn't.. not then. but I suppose that's a story for another day.
Liam Devlin
October 14th, 2002, 01:37 PM
Garf, remind me not to get into elevators with you! graemlins/file_23.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif
Bruce
October 14th, 2002, 01:47 PM
The most stunning, for me at least RP moment was when after a long running campaign in the spinward marches my character discovered that she was an inadverdant key in the start of the 5th frontier war.
It seems, one of our NPC's, a one Phaldo Thirel [yes, do the math, that's Adolph Hitler, I did'nt realize it till YEARS later, shows I was really into the story] had taken over two planets. Dinom and Dinomn. He had raised the workers up and had martialed the forces of "democracy" and become chancellor. We thought it was cool, one of our NPC's making good and all.
Well Phaldo came to my character, Doris Starblaze Dehaiviland one day and asked if her shipyards could make some 100 and 200 ton merchants and scout type ships for the Dinomn confederation. Well i jumped on it! Yes, I had megacredits in my eyes!!!
Well this really put my compnay on the map, so to speak. Well the game progressed and I did'nt think much of it. The bookwork was being done, the ships were made and delivered. It was all good.
Well, until we learn that 100 ships had all been used as weapons to blow up the starports of 100 primary systems all across the marches!!!
At the moment, we were stunned, until *I* was really stunned to find out that it was Phaldo and it was the 100 ships that i had made for him!!!!!
I am sure my GM, John, I am so sure he loved the look on my face. Oh I was pissed. I was so mad. I had been so thoroughly played that I did'nt realize until then!!!
You wonder how all those people feel in the con movies or on the old mission impossible show when they find out they been played? Oh, i found out.
So, that started the 5th frontier war and our playing out the secret of the ancients adventure and one of our more "militant" players getting the "star trigger" to blow up Dinom to end the war.
But the ironic thing here is I actually came out better..after the media disaster..we did damage control. I donated 1 credit out of every 2 credit purchase of a havacola cola purchase and gave it to the war orphans fund...that brought back the good karma!
So, the moment was...that single instant when I knew i'd been played, set up months and months in advance!!!
Now if that is not embarrassing...I don't know wha t it...
But you know what? I remember it fondly!
And it did help later on that I messed with the GM in my CoC game...*evil grin*
Bruce
The Man Behind the Curtain
P.S. No cheeseburgers today, I'm saving them for you Liam... [Devil]
--------------------
Don't just eat a cheeseburger, eat the HELL out of it.
It seems, one of our NPC's, a one Phaldo Thirel [yes, do the math, that's Adolph Hitler, I did'nt realize it till YEARS later, shows I was really into the story] had taken over two planets. Dinom and Dinomn. He had raised the workers up and had martialed the forces of "democracy" and become chancellor. We thought it was cool, one of our NPC's making good and all.
Well Phaldo came to my character, Doris Starblaze Dehaiviland one day and asked if her shipyards could make some 100 and 200 ton merchants and scout type ships for the Dinomn confederation. Well i jumped on it! Yes, I had megacredits in my eyes!!!
Well this really put my compnay on the map, so to speak. Well the game progressed and I did'nt think much of it. The bookwork was being done, the ships were made and delivered. It was all good.
Well, until we learn that 100 ships had all been used as weapons to blow up the starports of 100 primary systems all across the marches!!!
At the moment, we were stunned, until *I* was really stunned to find out that it was Phaldo and it was the 100 ships that i had made for him!!!!!
I am sure my GM, John, I am so sure he loved the look on my face. Oh I was pissed. I was so mad. I had been so thoroughly played that I did'nt realize until then!!!
You wonder how all those people feel in the con movies or on the old mission impossible show when they find out they been played? Oh, i found out.
So, that started the 5th frontier war and our playing out the secret of the ancients adventure and one of our more "militant" players getting the "star trigger" to blow up Dinom to end the war.
But the ironic thing here is I actually came out better..after the media disaster..we did damage control. I donated 1 credit out of every 2 credit purchase of a havacola cola purchase and gave it to the war orphans fund...that brought back the good karma!
So, the moment was...that single instant when I knew i'd been played, set up months and months in advance!!!
Now if that is not embarrassing...I don't know wha t it...
But you know what? I remember it fondly!
And it did help later on that I messed with the GM in my CoC game...*evil grin*
Bruce
The Man Behind the Curtain
P.S. No cheeseburgers today, I'm saving them for you Liam... [Devil]
--------------------
Don't just eat a cheeseburger, eat the HELL out of it.
Tom Schoene
October 14th, 2002, 02:03 PM
From my most recenty Traveller campaign, very short-lived, unfortunately. I was running the BITS adventure "The Khiidkar Incident" (M:0, nobles vs. pirates, very swashbuckler-y)
[Begin Session 1]
Scene opens with the party at the end of a long and fruitless anti-pirate patrol. Their liege lord has just sent a somewhat testy message asking what, if anything, they've accomplished and instructing them home post-haste to report. I must have made it sound that he was severely pissed off, not just a bit arch. Anyway, our hero (Count Julian Talaton) decides that he can't go home completly empty-handed. He wants a gift for his lord Duke. On being informed that the Duke is a big game hunter of some repute, he decides that some novel animals would be an appropriate gift. The more dangerous the better.
So they go off to the docks looking for anyone with a cargo of big, nasty animals to sell. (Needless to say, this is TOTALLY unexpected and I'm improvising wildly at this point.) They eventually find a trader who is very willing to dispose of a cargo of Denevian devil boars. (Hey, I said I was improvising). Well, the boars are duly bought. Now the party realizes that they have a middling-sized patrol ship, not a cargo ship. The only cargo space available is in the ship's boat. This will be important later.
Well, having finally got the boars stowed, they take off for home. Jump is largely uneventful, aside from the reek of devil-boar permeating the entire lower deck. But just as they emerge, the recieve a distress call, Turns out the pirates they are seeking have just struck the Duke's home system. They've raided a passenger liner and our heros are the only ship close to the scene, so they charge to intercept. Several rounds of fire are exchanged, damage is done, and the pirates make a narrow escape proceeded by the requisite taunting. (Hey, it's the first session; you don't expect them to be caught so early, do you?)
[End Session 1]
[Begin Session 2]
As the pirates jump out, the party turns their attentions back to the liner. There may be survivors, though the pirates have been ruthless thus far. The Marine boarding party is called away, only to discover that the ship's boat -- in which they were to travel -- is now loaded with very agitated devil-boars. After much shuflfing, they get the boars into the ship (stuffed in a large air-lock IIRC) and board the merchant, discovering some vital clue or other.
Needless to say the Duke is not impressed. Before he was merely annoyed. Now he's very angry indeed -- the pirates have hit his home system and his appointed pirate-chaser was off gathering wildlife! To cap it off, the Duke's daughter (the would-be scientist) discovers that devil-boars are endangered and should on no account be hunted. The Baron is severely crestfallen, and the devil-boars are packed of to the zoo.
Things went rather down hill from there.
[Begin Session 1]
Scene opens with the party at the end of a long and fruitless anti-pirate patrol. Their liege lord has just sent a somewhat testy message asking what, if anything, they've accomplished and instructing them home post-haste to report. I must have made it sound that he was severely pissed off, not just a bit arch. Anyway, our hero (Count Julian Talaton) decides that he can't go home completly empty-handed. He wants a gift for his lord Duke. On being informed that the Duke is a big game hunter of some repute, he decides that some novel animals would be an appropriate gift. The more dangerous the better.
So they go off to the docks looking for anyone with a cargo of big, nasty animals to sell. (Needless to say, this is TOTALLY unexpected and I'm improvising wildly at this point.) They eventually find a trader who is very willing to dispose of a cargo of Denevian devil boars. (Hey, I said I was improvising). Well, the boars are duly bought. Now the party realizes that they have a middling-sized patrol ship, not a cargo ship. The only cargo space available is in the ship's boat. This will be important later.
Well, having finally got the boars stowed, they take off for home. Jump is largely uneventful, aside from the reek of devil-boar permeating the entire lower deck. But just as they emerge, the recieve a distress call, Turns out the pirates they are seeking have just struck the Duke's home system. They've raided a passenger liner and our heros are the only ship close to the scene, so they charge to intercept. Several rounds of fire are exchanged, damage is done, and the pirates make a narrow escape proceeded by the requisite taunting. (Hey, it's the first session; you don't expect them to be caught so early, do you?)
[End Session 1]
[Begin Session 2]
As the pirates jump out, the party turns their attentions back to the liner. There may be survivors, though the pirates have been ruthless thus far. The Marine boarding party is called away, only to discover that the ship's boat -- in which they were to travel -- is now loaded with very agitated devil-boars. After much shuflfing, they get the boars into the ship (stuffed in a large air-lock IIRC) and board the merchant, discovering some vital clue or other.
Needless to say the Duke is not impressed. Before he was merely annoyed. Now he's very angry indeed -- the pirates have hit his home system and his appointed pirate-chaser was off gathering wildlife! To cap it off, the Duke's daughter (the would-be scientist) discovers that devil-boars are endangered and should on no account be hunted. The Baron is severely crestfallen, and the devil-boars are packed of to the zoo.
Things went rather down hill from there.
N.I.C.E. Labs
October 14th, 2002, 05:04 PM
I have a few instances that were funny, memorable or both smile.gif
Starting a game session by telling the players "When you wake up...." is always fun ;)
When I ran the adventure "Memory Alpha" I wish I had a camera... The adventure starts with a patron wanting to hire the party for a job that pays stupid amounts of money, but it so secret they have to agree to a memory wipe. In the middle of the players debating whether or not to take the job the patron takes out an envelope full of cash, says "A pleasure doing business with you." and walks off. The look on the players' faces of "Oh @#$@! What did we just do?!" was absolutely priceless!
One time we nearly blew a gaming session at one of our player's expense...he was playing a vargr. For the next three hours it was one dog joke or pun after another :D
I had a group where one of the players was this mousy 'Nials Crane in Space' type of guy. One night after a successful bout of reverie after an equally successful job, he wakes up in his hotel room....with the sisters of the very gruff, often violent, and very protective Marine we have in our party. At that moment the Marine, who was sleeping upside down in the closet (it was a GOOD party) has awakened and was out in the common area of the suite. It was hilarious watching my player not only try to keep everything a secret from the Marine, but try to sneak the girls out of his room without them luring him back into bed. :D
Starting a game session by telling the players "When you wake up...." is always fun ;)
When I ran the adventure "Memory Alpha" I wish I had a camera... The adventure starts with a patron wanting to hire the party for a job that pays stupid amounts of money, but it so secret they have to agree to a memory wipe. In the middle of the players debating whether or not to take the job the patron takes out an envelope full of cash, says "A pleasure doing business with you." and walks off. The look on the players' faces of "Oh @#$@! What did we just do?!" was absolutely priceless!
One time we nearly blew a gaming session at one of our player's expense...he was playing a vargr. For the next three hours it was one dog joke or pun after another :D
I had a group where one of the players was this mousy 'Nials Crane in Space' type of guy. One night after a successful bout of reverie after an equally successful job, he wakes up in his hotel room....with the sisters of the very gruff, often violent, and very protective Marine we have in our party. At that moment the Marine, who was sleeping upside down in the closet (it was a GOOD party) has awakened and was out in the common area of the suite. It was hilarious watching my player not only try to keep everything a secret from the Marine, but try to sneak the girls out of his room without them luring him back into bed. :D
Tanker
October 14th, 2002, 07:25 PM
Originally posted by N.I.C.E. Labs:
I have a few instances that were funny, memorable or both smile.gif
Starting a game session by telling the players "When you wake up...." is always fun ;) HA! :D That was one of our favorites too! It was NEVER good. For the characters, that is. graemlins/file_23.gif
I have a few instances that were funny, memorable or both smile.gif
Starting a game session by telling the players "When you wake up...." is always fun ;) HA! :D That was one of our favorites too! It was NEVER good. For the characters, that is. graemlins/file_23.gif
N.I.C.E. Labs
October 14th, 2002, 07:56 PM
Originally posted by Tanker:
</font><blockquote>quote:</font><hr />Originally posted by N.I.C.E. Labs:
I have a few instances that were funny, memorable or both smile.gif
Starting a game session by telling the players "When you wake up...." is always fun ;) HA! :D That was one of our favorites too! It was NEVER good. For the characters, that is. graemlins/file_23.gif </font>[/QUOTE]Hehe indeed smile.gif If memory serves, the last time I used that the players had been shanghai'd as asteroid miners. smile.gif Fill the weekly quota and they'd be given food and life support for the week smile.gif There were there for 6 months before they were able to figure out how to escape :D
</font><blockquote>quote:</font><hr />Originally posted by N.I.C.E. Labs:
I have a few instances that were funny, memorable or both smile.gif
Starting a game session by telling the players "When you wake up...." is always fun ;) HA! :D That was one of our favorites too! It was NEVER good. For the characters, that is. graemlins/file_23.gif </font>[/QUOTE]Hehe indeed smile.gif If memory serves, the last time I used that the players had been shanghai'd as asteroid miners. smile.gif Fill the weekly quota and they'd be given food and life support for the week smile.gif There were there for 6 months before they were able to figure out how to escape :D
Maspy
October 14th, 2002, 11:13 PM
OK the post said RPGing moment, not specifically Traveller... Here goes.
AD&D 2nd Ed. I was a big strong Ranger fighting my way into a cave of nasties (orcs, ogres, bugbears can't right recall that detail...)to rescue hostages. The entrance was narrow, only room for one other to fight next to me. My brother in arms...Enthrall the Orange, warpriest of Tempus. Desacrated a temple to Orcus and was cursed...his skin was bright orange. Didn't matter much, because he was always in his armor. Though it was a shock when he would raise his visor... (He thought the curse was actually a blessing from Tempus, to make him stand out)
A) One of the benefits granted to Tempus' Priest was the ability to go berserk.
B)We were using modified crit tables ala Rolemaster.
In this battle to enter the cave, Enthrall and My Ranger, Oerdin, had some good luck and scored a good bit of crits... A few of these involved hitting arteries and spraying blood everywhere. We were drenched in humanoid blood. BEcause of the number of crits the battle didn't last longer than Enthrall's Beserker Rage. For my own safety and the safety of the others I was forced to subdue him until he regained his senses... As the hostages broke free of their cage they rounded the corner and get to see a large armored man, dripping in blood man pounding a another man off the floor, also dripping with blood.
"Oh, um...we're here to rescue you."
Maybe you had to be there, but we were ROTFL...
AD&D 2nd Ed. I was a big strong Ranger fighting my way into a cave of nasties (orcs, ogres, bugbears can't right recall that detail...)to rescue hostages. The entrance was narrow, only room for one other to fight next to me. My brother in arms...Enthrall the Orange, warpriest of Tempus. Desacrated a temple to Orcus and was cursed...his skin was bright orange. Didn't matter much, because he was always in his armor. Though it was a shock when he would raise his visor... (He thought the curse was actually a blessing from Tempus, to make him stand out)
A) One of the benefits granted to Tempus' Priest was the ability to go berserk.
B)We were using modified crit tables ala Rolemaster.
In this battle to enter the cave, Enthrall and My Ranger, Oerdin, had some good luck and scored a good bit of crits... A few of these involved hitting arteries and spraying blood everywhere. We were drenched in humanoid blood. BEcause of the number of crits the battle didn't last longer than Enthrall's Beserker Rage. For my own safety and the safety of the others I was forced to subdue him until he regained his senses... As the hostages broke free of their cage they rounded the corner and get to see a large armored man, dripping in blood man pounding a another man off the floor, also dripping with blood.
"Oh, um...we're here to rescue you."
Maybe you had to be there, but we were ROTFL...
trader jim
October 14th, 2002, 11:42 PM
huh......what?????? :eek:
Liam Devlin
October 15th, 2002, 12:19 AM
Originally posted by Bruce:
The most stunning, for me at least RP moment was when after a long running campaign in the spinward marches my character discovered that she was an inadverdant key in the start of the 5th frontier war.
It seems, one of our NPC's, a one Phaldo Thirel [yes, do the math, that's Adolph Hitler, I did'nt realize it till YEARS later, shows I was really into the story] had taken over two planets. Dinom and Dinomn. He had raised the workers up and had martialed the forces of "democracy" and become chancellor. We thought it was cool, one of our NPC's making good and all.
Well Phaldo came to my character, Doris Starblaze Dehaiviland one day and asked if her shipyards could make some 100 and 200 ton merchants and scout type ships for the Dinomn confederation. Well i jumped on it! Yes, I had megacredits in my eyes!!!
Well this really put my compnay on the map, so to speak. Well the game progressed and I did'nt think much of it. The bookwork was being done, the ships were made and delivered. It was all good.
Well, until we learn that 100 ships had all been used as weapons to blow up the starports of 100 primary systems all across the marches!!!
At the moment, we were stunned, until *I* was really stunned to find out that it was Phaldo and it was the 100 ships that i had made for him!!!!!
I am sure my GM, John, I am so sure he loved the look on my face. Oh I was pissed. I was so mad. I had been so thoroughly played that I did'nt realize until then!!!
You wonder how all those people feel in the con movies or on the old mission impossible show when they find out they been played? Oh, i found out.
So, that started the 5th frontier war and our playing out the secret of the ancients adventure and one of our more "militant" players getting the "star trigger" to blow up Dinom to end the war.
But the ironic thing here is I actually came out better..after the media disaster..we did damage control. I donated 1 credit out of every 2 credit purchase of a havacola cola purchase and gave it to the war orphans fund...that brought back the good karma!
So, the moment was...that single instant when I knew i'd been played, set up months and months in advance!!!
Now if that is not embarrassing...I don't know wha t it...
But you know what? I remember it fondly!
And it did help later on that I messed with the GM in my CoC game...*evil grin*
Bruce
The Man Behind the Curtain
P.S. No cheeseburgers today, I'm saving them for you Liam... [Devil]
--------------------
Don't just eat a cheeseburger, eat the HELL out of it.____________________________________-
Outstanding Bruce/Bob.
I like extra ketchup on mine, and mayo--hold the onions! (Stacked about three deep with chees e between each patty. Thanx fer lookin out fer me!
I'll watch yer six any day.
The most stunning, for me at least RP moment was when after a long running campaign in the spinward marches my character discovered that she was an inadverdant key in the start of the 5th frontier war.
It seems, one of our NPC's, a one Phaldo Thirel [yes, do the math, that's Adolph Hitler, I did'nt realize it till YEARS later, shows I was really into the story] had taken over two planets. Dinom and Dinomn. He had raised the workers up and had martialed the forces of "democracy" and become chancellor. We thought it was cool, one of our NPC's making good and all.
Well Phaldo came to my character, Doris Starblaze Dehaiviland one day and asked if her shipyards could make some 100 and 200 ton merchants and scout type ships for the Dinomn confederation. Well i jumped on it! Yes, I had megacredits in my eyes!!!
Well this really put my compnay on the map, so to speak. Well the game progressed and I did'nt think much of it. The bookwork was being done, the ships were made and delivered. It was all good.
Well, until we learn that 100 ships had all been used as weapons to blow up the starports of 100 primary systems all across the marches!!!
At the moment, we were stunned, until *I* was really stunned to find out that it was Phaldo and it was the 100 ships that i had made for him!!!!!
I am sure my GM, John, I am so sure he loved the look on my face. Oh I was pissed. I was so mad. I had been so thoroughly played that I did'nt realize until then!!!
You wonder how all those people feel in the con movies or on the old mission impossible show when they find out they been played? Oh, i found out.
So, that started the 5th frontier war and our playing out the secret of the ancients adventure and one of our more "militant" players getting the "star trigger" to blow up Dinom to end the war.
But the ironic thing here is I actually came out better..after the media disaster..we did damage control. I donated 1 credit out of every 2 credit purchase of a havacola cola purchase and gave it to the war orphans fund...that brought back the good karma!
So, the moment was...that single instant when I knew i'd been played, set up months and months in advance!!!
Now if that is not embarrassing...I don't know wha t it...
But you know what? I remember it fondly!
And it did help later on that I messed with the GM in my CoC game...*evil grin*
Bruce
The Man Behind the Curtain
P.S. No cheeseburgers today, I'm saving them for you Liam... [Devil]
--------------------
Don't just eat a cheeseburger, eat the HELL out of it.____________________________________-
Outstanding Bruce/Bob.
I like extra ketchup on mine, and mayo--hold the onions! (Stacked about three deep with chees e between each patty. Thanx fer lookin out fer me!
I'll watch yer six any day.
Liam Devlin
October 15th, 2002, 12:26 AM
Originally posted by Tom Schoene:
From my most recenty Traveller campaign, very short-lived, unfortunately. I was running the BITS adventure "The Khiidkar Incident" (M:0, nobles vs. pirates, very swashbuckler-y)
[Begin Session 1]
Scene opens with the party at the end of a long and fruitless anti-pirate patrol. Their liege lord has just sent a somewhat testy message asking what, if anything, they've accomplished and instructing them home post-haste to report. I must have made it sound that he was severely pissed off, not just a bit arch. Anyway, our hero (Count Julian Talaton) decides that he can't go home completly empty-handed. He wants a gift for his lord Duke. On being informed that the Duke is a big game hunter of some repute, he decides that some novel animals would be an appropriate gift. The more dangerous the better.
So they go off to the docks looking for anyone with a cargo of big, nasty animals to sell. (Needless to say, this is TOTALLY unexpected and I'm improvising wildly at this point.) They eventually find a trader who is very willing to dispose of a cargo of Denevian devil boars. (Hey, I said I was improvising). Well, the boars are duly bought. Now the party realizes that they have a middling-sized patrol ship, not a cargo ship. The only cargo space available is in the ship's boat. This will be important later.
Well, having finally got the boars stowed, they take off for home. Jump is largely uneventful, aside from the reek of devil-boar permeating the entire lower deck. But just as they emerge, the recieve a distress call, Turns out the pirates they are seeking have just struck the Duke's home system. They've raided a passenger liner and our heros are the only ship close to the scene, so they charge to intercept. Several rounds of fire are exchanged, damage is done, and the pirates make a narrow escape proceeded by the requisite taunting. (Hey, it's the first session; you don't expect them to be caught so early, do you?)
[End Session 1]
[Begin Session 2]
As the pirates jump out, the party turns their attentions back to the liner. There may be survivors, though the pirates have been ruthless thus far. The Marine boarding party is called away, only to discover that the ship's boat -- in which they were to travel -- is now loaded with very agitated devil-boars. After much shuflfing, they get the boars into the ship (stuffed in a large air-lock IIRC) and board the merchant, discovering some vital clue or other.
Needless to say the Duke is not impressed. Before he was merely annoyed. Now he's very angry indeed -- the pirates have hit his home system and his appointed pirate-chaser was off gathering wildlife! To cap it off, the Duke's daughter (the would-be scientist) discovers that devil-boars are endangered and should on no account be hunted. The Baron is severely crestfallen, and the devil-boars are packed of to the zoo.
Things went rather down hill from there.____________________________
;) I was gonna wonder what a weeks worth of Denevian devil boar sh@t in the ship's boat musta smelled like boarding the liner, and back ontothe ship! Phew! :eek:
Sorry things turned out that way... Good story Tom!
From my most recenty Traveller campaign, very short-lived, unfortunately. I was running the BITS adventure "The Khiidkar Incident" (M:0, nobles vs. pirates, very swashbuckler-y)
[Begin Session 1]
Scene opens with the party at the end of a long and fruitless anti-pirate patrol. Their liege lord has just sent a somewhat testy message asking what, if anything, they've accomplished and instructing them home post-haste to report. I must have made it sound that he was severely pissed off, not just a bit arch. Anyway, our hero (Count Julian Talaton) decides that he can't go home completly empty-handed. He wants a gift for his lord Duke. On being informed that the Duke is a big game hunter of some repute, he decides that some novel animals would be an appropriate gift. The more dangerous the better.
So they go off to the docks looking for anyone with a cargo of big, nasty animals to sell. (Needless to say, this is TOTALLY unexpected and I'm improvising wildly at this point.) They eventually find a trader who is very willing to dispose of a cargo of Denevian devil boars. (Hey, I said I was improvising). Well, the boars are duly bought. Now the party realizes that they have a middling-sized patrol ship, not a cargo ship. The only cargo space available is in the ship's boat. This will be important later.
Well, having finally got the boars stowed, they take off for home. Jump is largely uneventful, aside from the reek of devil-boar permeating the entire lower deck. But just as they emerge, the recieve a distress call, Turns out the pirates they are seeking have just struck the Duke's home system. They've raided a passenger liner and our heros are the only ship close to the scene, so they charge to intercept. Several rounds of fire are exchanged, damage is done, and the pirates make a narrow escape proceeded by the requisite taunting. (Hey, it's the first session; you don't expect them to be caught so early, do you?)
[End Session 1]
[Begin Session 2]
As the pirates jump out, the party turns their attentions back to the liner. There may be survivors, though the pirates have been ruthless thus far. The Marine boarding party is called away, only to discover that the ship's boat -- in which they were to travel -- is now loaded with very agitated devil-boars. After much shuflfing, they get the boars into the ship (stuffed in a large air-lock IIRC) and board the merchant, discovering some vital clue or other.
Needless to say the Duke is not impressed. Before he was merely annoyed. Now he's very angry indeed -- the pirates have hit his home system and his appointed pirate-chaser was off gathering wildlife! To cap it off, the Duke's daughter (the would-be scientist) discovers that devil-boars are endangered and should on no account be hunted. The Baron is severely crestfallen, and the devil-boars are packed of to the zoo.
Things went rather down hill from there.____________________________
;) I was gonna wonder what a weeks worth of Denevian devil boar sh@t in the ship's boat musta smelled like boarding the liner, and back ontothe ship! Phew! :eek:
Sorry things turned out that way... Good story Tom!
Liam Devlin
October 15th, 2002, 12:29 AM
NICE Labs posted-"Starting a game session by telling the players "When you wake up...." is always fun
When I ran the adventure "Memory Alpha" I wish I had a camera... The adventure starts with a patron wanting to hire the party for a job that pays stupid amounts of money, but it so secret they have to agree to a memory wipe. In the middle of the players debating whether or not to take the job the patron takes out an envelope full of cash, says "A pleasure doing business with you." and walks off. The look on the players' faces of "Oh @#$@! What did we just do?!" was absolutely priceless!
One time we nearly blew a gaming session at one of our player's expense...he was playing a vargr. For the next three hours it was one dog joke or pun after another
I had a group where one of the players was this mousy 'Nials Crane in Space' type of guy. One night after a successful bout of reverie after an equally successful job, he wakes up in his hotel room....with the sisters of the very gruff, often violent, and very protective Marine we have in our party. At that moment the Marine, who was sleeping upside down in the closet (it was a GOOD party) has awakened and was out in the common area of the suite. It was hilarious watching my player not only try to keep everything a secret.'
__________________________
graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif :cool:
Great, :D all three of them!
When I ran the adventure "Memory Alpha" I wish I had a camera... The adventure starts with a patron wanting to hire the party for a job that pays stupid amounts of money, but it so secret they have to agree to a memory wipe. In the middle of the players debating whether or not to take the job the patron takes out an envelope full of cash, says "A pleasure doing business with you." and walks off. The look on the players' faces of "Oh @#$@! What did we just do?!" was absolutely priceless!
One time we nearly blew a gaming session at one of our player's expense...he was playing a vargr. For the next three hours it was one dog joke or pun after another
I had a group where one of the players was this mousy 'Nials Crane in Space' type of guy. One night after a successful bout of reverie after an equally successful job, he wakes up in his hotel room....with the sisters of the very gruff, often violent, and very protective Marine we have in our party. At that moment the Marine, who was sleeping upside down in the closet (it was a GOOD party) has awakened and was out in the common area of the suite. It was hilarious watching my player not only try to keep everything a secret.'
__________________________
graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif :cool:
Great, :D all three of them!
GBoyett
October 15th, 2002, 10:34 AM
While in one group we ran one of the Dragonlance adventures. One guy, Ray, was playing the Kender. Boy did he play him to the hilt. About 1/3 of the time we were laughing from the improv little side adventures he was doing. Even when we were on track, there was the concern because the Kender was excited because he will get the chance to meet an actual dragon.
After one "on the road" encounter Stirm's warhorse actually paniced and it needed to be calmed down. First the kender jump on the horse to control it. That didn't work because the warhorse only like Stirm, and absolutely dislike the kender. So his next move is to move up the horse's neck and cover it's eyes. This only made things worse, and the horse kicks Stirm in the crotch.
They finally calmed the horse. Ray, acting out the kender, picks up two dice as stones. He hands them to Stirm: "Did you drop something?"
That just made the DM just lose it. He literally feel into a near by chair and kept laughing for 5 minutes.
After that Ray was forbidden to play kenders.
Moral: Don't run kender PCs unless you're ready to deviate extremely from the outline.
After one "on the road" encounter Stirm's warhorse actually paniced and it needed to be calmed down. First the kender jump on the horse to control it. That didn't work because the warhorse only like Stirm, and absolutely dislike the kender. So his next move is to move up the horse's neck and cover it's eyes. This only made things worse, and the horse kicks Stirm in the crotch.
They finally calmed the horse. Ray, acting out the kender, picks up two dice as stones. He hands them to Stirm: "Did you drop something?"
That just made the DM just lose it. He literally feel into a near by chair and kept laughing for 5 minutes.
After that Ray was forbidden to play kenders.
Moral: Don't run kender PCs unless you're ready to deviate extremely from the outline.
PapaGolfWhiskey
October 15th, 2002, 01:36 PM
Well there was that time in an old top secret game that my character dived into a river holding two briefcases full of money in order to avoid a sniper.
I made the mistake of asking if I could paddle myself along with the cases.
The image that conjured up resulted in a near game derailing series of jokes revolving around 'oddities of the undersea world'
I made the mistake of asking if I could paddle myself along with the cases.
The image that conjured up resulted in a near game derailing series of jokes revolving around 'oddities of the undersea world'
Capt. Blacklight
October 15th, 2002, 07:45 PM
Once, along time ago. My Crew, being the usual band of pirates (i was assigned them by the Duke in 1104) had gotten them selves locked up by the local union officials. we had a guest player in from out of town that week, and He was all I had left to rescue ym crew while I ran the gaunlet of ships and move our ship into position. My crew had been given the choice of giving up and telling the Big crime boss where the cargo was going and what it was. Sooooooo the wear locked up in little rooms and were going to be gassed. when the Last of the crew broke in and before the gang had give up the info Matt had broken in and was going to let them go. His comment to the crew was "do you want to live." Robin asked why they should leave. matt asked them ' Are you Heros or are you Pirates?" To a man the all hung their heads and under their breath the all said at the same time "we're heros". they proceeded to break out and retake the cargo pod we were looking for and saved a cargo of slaves from going to Ardan.
We still ask the same question (Are you hero's? )
Gets a laugh everytime.
Capt. Blacklight
We still ask the same question (Are you hero's? )
Gets a laugh everytime.
Capt. Blacklight
GregFoster63
October 17th, 2002, 12:31 PM
I haven't been able to do any Traveller roleplaying recently (hopefully that will change soon since my group wants to resume playing again), but I can share something from a short D&D campaign we did recently.
We were doing the typical dungeon crawl adventures to get familiar with the new 3rd edition rules. One player had a thief/rogue character. After listening at a door and checking for traps, he would say 'Clear!' after either successfully determining that things were OK, or after failing a skill check (since his character didn't know the check was failed).
Well, some of those failed checks occurred when there was a trap or something dangerous on the other side of the door - it really wasn't clear. So, it came to be a running joke that whenever the thief/rogue failed a check, everyone would shoot 'Clear!' and then joyfully walk into the room (and sometimes trouble).
We still kid him about that in similar situations ;)
We were doing the typical dungeon crawl adventures to get familiar with the new 3rd edition rules. One player had a thief/rogue character. After listening at a door and checking for traps, he would say 'Clear!' after either successfully determining that things were OK, or after failing a skill check (since his character didn't know the check was failed).
Well, some of those failed checks occurred when there was a trap or something dangerous on the other side of the door - it really wasn't clear. So, it came to be a running joke that whenever the thief/rogue failed a check, everyone would shoot 'Clear!' and then joyfully walk into the room (and sometimes trouble).
We still kid him about that in similar situations ;)
RabidVargr
October 17th, 2002, 08:10 PM
Ung and this Noble chick were flying along the coast in an enclosed air raft with a top mounted laser. (basically a small apc)
Now Ung (Short for Ungrrgh<snort>rr) was a pretty cocky vargr. (played by me of course) He was a pilot and had a bit of mechanical skills, but no weapon skills other than gauss pistol. The noble gal was played by a friend of mine, more of a corteasian type personality.
Anyways, we totally trashed the GM's planned events for the night as we were flying to another city for some reason or another. There were gurilla elements in the area, causing trouble and it so happened that they chucked a SAM at us about halfway in the middle of nowhere.
Ung gave the controls over to the noble gal and jumped into the laser gunner position. Now he never ever, ever ever ever has used one of these in his life, in fact, he fails the warmup roll the first time. The noble calls back "Can you hit it?" Ung smacks all the buttons and the system comes up.
The GM was at this point looking at me like I was crazy for not ditching the craft and Mel knew I had no weapons skills (OOC knowledge though ;) ) and was looking at me like I was crazy too. Gm says only got time for one shot, ung took carefull aim, threw the 2d6, and two 6's popped up on the table.
The missile exploded, and moments later, a strutting vargr came out of the cabin to the worshipful eyes of the Noble who's life he just saved. "I've never seen anyone shoot like that!" she said (IRL trying not to laugh, cause I was doing the vargr's strut as a demo). And of course you know the vargr's ego just went straight through the roof...
Was a fun game a looooooong time ago, 95 I think. Didn't get a chance to go much farther than that though. :(
RV
Now Ung (Short for Ungrrgh<snort>rr) was a pretty cocky vargr. (played by me of course) He was a pilot and had a bit of mechanical skills, but no weapon skills other than gauss pistol. The noble gal was played by a friend of mine, more of a corteasian type personality.
Anyways, we totally trashed the GM's planned events for the night as we were flying to another city for some reason or another. There were gurilla elements in the area, causing trouble and it so happened that they chucked a SAM at us about halfway in the middle of nowhere.
Ung gave the controls over to the noble gal and jumped into the laser gunner position. Now he never ever, ever ever ever has used one of these in his life, in fact, he fails the warmup roll the first time. The noble calls back "Can you hit it?" Ung smacks all the buttons and the system comes up.
The GM was at this point looking at me like I was crazy for not ditching the craft and Mel knew I had no weapons skills (OOC knowledge though ;) ) and was looking at me like I was crazy too. Gm says only got time for one shot, ung took carefull aim, threw the 2d6, and two 6's popped up on the table.
The missile exploded, and moments later, a strutting vargr came out of the cabin to the worshipful eyes of the Noble who's life he just saved. "I've never seen anyone shoot like that!" she said (IRL trying not to laugh, cause I was doing the vargr's strut as a demo). And of course you know the vargr's ego just went straight through the roof...
Was a fun game a looooooong time ago, 95 I think. Didn't get a chance to go much farther than that though. :(
RV
Liam Devlin
October 28th, 2002, 05:56 AM
Originally posted by George Boyett:
While in one group we ran one of the Dragonlance adventures. One guy, Ray, was playing the Kender. Boy did he play him to the hilt. About 1/3 of the time we were laughing from the improv little side adventures he was doing. Even when we were on track, there was the concern because the Kender was excited because he will get the chance to meet an actual dragon.
After one "on the road" encounter Stirm's warhorse actually paniced and it needed to be calmed down. First the kender jump on the horse to control it. That didn't work because the warhorse only like Stirm, and absolutely dislike the kender. So his next move is to move up the horse's neck and cover it's eyes. This only made things worse, and the horse kicks Stirm in the crotch.
They finally calmed the horse. Ray, acting out the kender, picks up two dice as stones. He hands them to Stirm: "Did you drop something?"
That just made the DM just lose it. He literally feel into a near by chair and kept laughing for 5 minutes.
After that Ray was forbidden to play kenders.
Moral: Don't run kender PCs unless you're ready to deviate extremely from the outline.____________________
graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif
--crawls back into chair...Sorry, I've been other posts last few..my! THAT would have had me getting stitches fer a busted gut! lad I wasn't sipping or eating anything when I read that!
GREAT story GAB :D
While in one group we ran one of the Dragonlance adventures. One guy, Ray, was playing the Kender. Boy did he play him to the hilt. About 1/3 of the time we were laughing from the improv little side adventures he was doing. Even when we were on track, there was the concern because the Kender was excited because he will get the chance to meet an actual dragon.
After one "on the road" encounter Stirm's warhorse actually paniced and it needed to be calmed down. First the kender jump on the horse to control it. That didn't work because the warhorse only like Stirm, and absolutely dislike the kender. So his next move is to move up the horse's neck and cover it's eyes. This only made things worse, and the horse kicks Stirm in the crotch.
They finally calmed the horse. Ray, acting out the kender, picks up two dice as stones. He hands them to Stirm: "Did you drop something?"
That just made the DM just lose it. He literally feel into a near by chair and kept laughing for 5 minutes.
After that Ray was forbidden to play kenders.
Moral: Don't run kender PCs unless you're ready to deviate extremely from the outline.____________________
graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif graemlins/file_21.gif
--crawls back into chair...Sorry, I've been other posts last few..my! THAT would have had me getting stitches fer a busted gut! lad I wasn't sipping or eating anything when I read that!
GREAT story GAB :D
Liam Devlin
October 28th, 2002, 06:18 AM
Which leads me to this next post..sort of. A tale of greed played out over several sessions, Bryan Gibson the Gm, using the JTAS world of Victoria (X787720-4), wherein gold was plentiful....!
The players discovered their ship marooned here, only to happen upon the primitives who worshipped "the spirits in the sky". They found a primitive starship that was partially functional (an earlier marooned group), and took this "temple" and repaired with natives supplying the gold. The ship already had a lanthanum grid, so fixing the Power plant was all they had to do.
They get that accomplished with parts from local smithing, and their ship, and load up with gold..and natives, who wish to worship the "spirits in the Sky". No problem, they take abaord this TL-9 hulled amalgamated ship (very large, probably 2ktns disp.) these worshippers, and head for Regina.
This goes on real well for 2-3 trips to Regina, when their ship breaks down again..and they have docking fees stacking up on them...
Why??
graemlins/alpha.gif The ship was never registered in their name--can't sell it!
graemlins/alpha.gif The last load of 100+ worshippers can see they're no longer "in the spirits of the sky's domain"--and they have their own unique language-none has a passport (can you say Illegal immigrants, and IMOJ real fast!)--want off the ship, but the PCs can't let them!
graemlins/alpha.gif They can't let SPA aboard to inspect it (the damage to prove they need repair dock space)-because of the illegally transported low tech natives, and the ship was never "registered!"(see reason 1.
All that gold was spent paying off the fees and having food brought aboard till they were broke...they never picked those characters up again fer some strange reason...(like hard jail time!??) ;)
The players discovered their ship marooned here, only to happen upon the primitives who worshipped "the spirits in the sky". They found a primitive starship that was partially functional (an earlier marooned group), and took this "temple" and repaired with natives supplying the gold. The ship already had a lanthanum grid, so fixing the Power plant was all they had to do.
They get that accomplished with parts from local smithing, and their ship, and load up with gold..and natives, who wish to worship the "spirits in the Sky". No problem, they take abaord this TL-9 hulled amalgamated ship (very large, probably 2ktns disp.) these worshippers, and head for Regina.
This goes on real well for 2-3 trips to Regina, when their ship breaks down again..and they have docking fees stacking up on them...
Why??
graemlins/alpha.gif The ship was never registered in their name--can't sell it!
graemlins/alpha.gif The last load of 100+ worshippers can see they're no longer "in the spirits of the sky's domain"--and they have their own unique language-none has a passport (can you say Illegal immigrants, and IMOJ real fast!)--want off the ship, but the PCs can't let them!
graemlins/alpha.gif They can't let SPA aboard to inspect it (the damage to prove they need repair dock space)-because of the illegally transported low tech natives, and the ship was never "registered!"(see reason 1.
All that gold was spent paying off the fees and having food brought aboard till they were broke...they never picked those characters up again fer some strange reason...(like hard jail time!??) ;)
Listlurker
October 28th, 2002, 08:24 AM
Originally posted by Capt. Blacklight:
Matt had broken in and was going to let them go. His comment to the crew was "do you want to live." Robin asked why they should leave. matt asked them ' Are you Heros or are you Pirates?" To a man the all hung their heads and under their breath the all said at the same time "we're heros". they proceeded to break out and retake the cargo pod we were looking for and saved a cargo of slaves from going to Ardan.
We still ask the same question (Are you hero's? )
Gets a laugh everytime.
Capt. BlacklightI'm always amazed how players who see themselves as so terribly "eeee-vil" often turn out to be fairly decent types who simply don't like to be fugged with.
Years ago, I was watching a Classic Traveller adventure play out at a semi-public games club. I'd gotten to the club too late to get a "guest spot", so it had gone to a new guy no one knew.
New Guy was a new crewmember aboard a Far Trader crewed by the campaign regulars, who characterized themselves as eeee-vil badass bloodthirsty pirates.
So, as the latest adventure opened, the Far Trader had stopped off in a remote and fairly new-to-interstellar-travel system. While planning their vessel's refuelling, the ship's crew gets hailed by a small, jump-drive-less one-man customs ship. Basically, the customs guy was outsystem, doing something else, when the Far Trader jumped in, at which point the customs guy decided to "earn his cheque" by inspecting this rarity -- an actual tradeship from the big, wide galaxy.
Our eeee-vil pirate players hide all their contraband cargo and invite customs dude aboard. He's totally chuffed about inspecting an actual Far Trader. He's friendly, the eeee-vil pirate players are friendly back. Customs dude basically walks around the ship checking stuff off on his PDA and knocking on bulkheads. He finds nothing, but feels important.
Just as customs dude is about to enter the airlock and leave, New Guy (remember him?) suddenly decides to show how butch he is ... he pulls out an autopistol and puts a bullet into customs dude's head. Kills him with one shot. Dead bang.
Our eeee-vil pirate players are pissed. "What the fugg did you do that for?!"
New Guy answers, "Aw, he's just some customs jerk from a backwater world. It's not like the planet will be able to do anything about it."
The eeee-vil pirate captain player steps in. "Never mind. Space the body and get the ship ready for jump, we've got to get gone."
The eeee-vil pirate crew cleans up the ship after some grumbling. New Guy feels vindicated.
Just before the ship jumps, the eeee-vil pirate captain player calls New Guy back down to the scene of the crime.
Eeee-vil Captain: "About what you did here ..."
New Guy: "Yeah?"
Eeee-vil Captain player rolls the requisite dice, then grabs New Guy's character, shoves him in the airlock, and spaces him.
"Nobody does that stuff on our ship."
The eeee-vil pirate crew players, and we spectators, go wild, while New Guy player is dumbstruck. He rants a bit, and is roundly ignored, then leaves the games club never to return.
Like many PC groups, not actually so eeee-vil after all. Just don't fugg with them.
LL
Matt had broken in and was going to let them go. His comment to the crew was "do you want to live." Robin asked why they should leave. matt asked them ' Are you Heros or are you Pirates?" To a man the all hung their heads and under their breath the all said at the same time "we're heros". they proceeded to break out and retake the cargo pod we were looking for and saved a cargo of slaves from going to Ardan.
We still ask the same question (Are you hero's? )
Gets a laugh everytime.
Capt. BlacklightI'm always amazed how players who see themselves as so terribly "eeee-vil" often turn out to be fairly decent types who simply don't like to be fugged with.
Years ago, I was watching a Classic Traveller adventure play out at a semi-public games club. I'd gotten to the club too late to get a "guest spot", so it had gone to a new guy no one knew.
New Guy was a new crewmember aboard a Far Trader crewed by the campaign regulars, who characterized themselves as eeee-vil badass bloodthirsty pirates.
So, as the latest adventure opened, the Far Trader had stopped off in a remote and fairly new-to-interstellar-travel system. While planning their vessel's refuelling, the ship's crew gets hailed by a small, jump-drive-less one-man customs ship. Basically, the customs guy was outsystem, doing something else, when the Far Trader jumped in, at which point the customs guy decided to "earn his cheque" by inspecting this rarity -- an actual tradeship from the big, wide galaxy.
Our eeee-vil pirate players hide all their contraband cargo and invite customs dude aboard. He's totally chuffed about inspecting an actual Far Trader. He's friendly, the eeee-vil pirate players are friendly back. Customs dude basically walks around the ship checking stuff off on his PDA and knocking on bulkheads. He finds nothing, but feels important.
Just as customs dude is about to enter the airlock and leave, New Guy (remember him?) suddenly decides to show how butch he is ... he pulls out an autopistol and puts a bullet into customs dude's head. Kills him with one shot. Dead bang.
Our eeee-vil pirate players are pissed. "What the fugg did you do that for?!"
New Guy answers, "Aw, he's just some customs jerk from a backwater world. It's not like the planet will be able to do anything about it."
The eeee-vil pirate captain player steps in. "Never mind. Space the body and get the ship ready for jump, we've got to get gone."
The eeee-vil pirate crew cleans up the ship after some grumbling. New Guy feels vindicated.
Just before the ship jumps, the eeee-vil pirate captain player calls New Guy back down to the scene of the crime.
Eeee-vil Captain: "About what you did here ..."
New Guy: "Yeah?"
Eeee-vil Captain player rolls the requisite dice, then grabs New Guy's character, shoves him in the airlock, and spaces him.
"Nobody does that stuff on our ship."
The eeee-vil pirate crew players, and we spectators, go wild, while New Guy player is dumbstruck. He rants a bit, and is roundly ignored, then leaves the games club never to return.
Like many PC groups, not actually so eeee-vil after all. Just don't fugg with them.
LL
Liam Devlin
October 28th, 2002, 10:05 AM
That was good, lad!!! 5x :cool: 's fer ye on that tale! Outsanding. Here's some stars too. Wear em out! ;)
Nurd_boy
October 28th, 2002, 05:56 PM
one the funniest (and most tragic) monents I remember wasn't in a traveller game, (palladium fantasy, fairly high level too) but clearly illistrates the vital need for players to COMMUNICATE TO EACH OTHER, especially in a COMBAT SITUATION !!!
here's waht happened, I actually arrived late ao was sitting this session out, the party was chasing the bad guy through your typical dungeon and got him trapped in a large room with no exit, the party had a warlock, 2 psionics and your basic array of sword swingers and rogues. The warlock anounces a start to cast the good old 'fireball', the psi's declare the use of a power called 'fuel flame'..that DOUBLES (or was it triples?) the effects of fire attacks, so...((originalx2)x2)...IN A CONFINED SPACE !!!
normally this gm doesn't like to kill characters (no matter how dumb they are) and she resorts to 'walk-ons' (write-ups of characters from movies/books/etc that she likes as npc's)to arrive just in time to save them.....but in this case...to little, to late.
result, the old newsreel footage of underground nuke testing in the desert, where all you see is the ground bulge, then settle....I laughed my A^^ off for a month over that!!!
next time, COMMUNICATE !!!!
graemlins/file_21.gif
here's waht happened, I actually arrived late ao was sitting this session out, the party was chasing the bad guy through your typical dungeon and got him trapped in a large room with no exit, the party had a warlock, 2 psionics and your basic array of sword swingers and rogues. The warlock anounces a start to cast the good old 'fireball', the psi's declare the use of a power called 'fuel flame'..that DOUBLES (or was it triples?) the effects of fire attacks, so...((originalx2)x2)...IN A CONFINED SPACE !!!
normally this gm doesn't like to kill characters (no matter how dumb they are) and she resorts to 'walk-ons' (write-ups of characters from movies/books/etc that she likes as npc's)to arrive just in time to save them.....but in this case...to little, to late.
result, the old newsreel footage of underground nuke testing in the desert, where all you see is the ground bulge, then settle....I laughed my A^^ off for a month over that!!!
next time, COMMUNICATE !!!!
graemlins/file_21.gif
Zardok
October 30th, 2002, 04:14 PM
Ref: you finally find the right airlock in the restricted Imperial-Navy-Only section of the orbital starport.
Me: We have to get to Captain Whatsit before the ship leaves. I'll try to pick the lock.
Ref: A couple of Imperial Navy types round a corner and see you. They're headed your way.
Me: Rats. Okay, everybody else stall them. I don't want to look like I'm doing anything that would make them want to shoot me, so I'll turn and face them and pick the lock behind my back.
Ref: You can't pick an electronic airlock behind your back.
Me: I have electronics skill, jack-of-all-trades skill, and a dexterity of 12! I've got to have a chance.
Ref: Okay, roll.
Me: [Rolls the impossible.]
Ref: ... WHOOOOOSSHH!!! You're all sucked out into the black void of space!
Me: ... um ... including the Navy guys!?
Me: We have to get to Captain Whatsit before the ship leaves. I'll try to pick the lock.
Ref: A couple of Imperial Navy types round a corner and see you. They're headed your way.
Me: Rats. Okay, everybody else stall them. I don't want to look like I'm doing anything that would make them want to shoot me, so I'll turn and face them and pick the lock behind my back.
Ref: You can't pick an electronic airlock behind your back.
Me: I have electronics skill, jack-of-all-trades skill, and a dexterity of 12! I've got to have a chance.
Ref: Okay, roll.
Me: [Rolls the impossible.]
Ref: ... WHOOOOOSSHH!!! You're all sucked out into the black void of space!
Me: ... um ... including the Navy guys!?
PapaGolfWhiskey
October 30th, 2002, 04:18 PM
The last question is the kicker... LOL.
Liam Devlin
October 31st, 2002, 12:39 AM
Ahh, there's topic in th' making..
"What happened when you made that impossible roll?"
In Zardok's case...major case of Ooops!ROFL!!! graemlins/file_21.gif graemlins/toast.gif graemlins/file_28.gif :cool:
"What happened when you made that impossible roll?"
In Zardok's case...major case of Ooops!ROFL!!! graemlins/file_21.gif graemlins/toast.gif graemlins/file_28.gif :cool:
Spacehand Arioch
October 31st, 2002, 01:56 AM
My friends and I played a Traveller session in which we were bounty hunters after human robots (think blade runner).
Our team learned where our target "replicant" was living, in an apartment type building. My chara took a position at the back of the apartment building with a gauss rifle to cover any escape. My teammate decides to try and bluff his way into the apartment by acting like a magazine salesman.
One problem. He goes to the replicants door which has a peep hole. He knocks of the door and says, "You want to by some magazines?" The replicant can see my teammate standing at the door, wearing cloth armour and helmet carrying an M-60.
The result was my teammate being blasted with a shotgun and the replicant trying to escape out the back of the building. Unfortunately my chara wasn't very skilled with a gauss rifle and the replicant ended up escaping.
With a team like ours, chasing replicants was a tough job.
:(
Our team learned where our target "replicant" was living, in an apartment type building. My chara took a position at the back of the apartment building with a gauss rifle to cover any escape. My teammate decides to try and bluff his way into the apartment by acting like a magazine salesman.
One problem. He goes to the replicants door which has a peep hole. He knocks of the door and says, "You want to by some magazines?" The replicant can see my teammate standing at the door, wearing cloth armour and helmet carrying an M-60.
The result was my teammate being blasted with a shotgun and the replicant trying to escape out the back of the building. Unfortunately my chara wasn't very skilled with a gauss rifle and the replicant ended up escaping.
With a team like ours, chasing replicants was a tough job.
:(
siefertma2
October 31st, 2002, 02:27 AM
Just last year my friends and I were playing a Halloween game of Call of Cthulhu. The story revolved around a tiny island town being plauged by an old family that had reverted into ghouls. I was playing a 30ish historian who had survived "The Great War" and was just as good with a rifle as he was with card catalog. Among our party we had a Catholic priest who had turned out to be a relative to the ghouls. At one point, someone notices that the priest had gone missing. At that moment, the Keeper announces that there is a scream coming from the woods outside of town. My character seizes a bolt-action Springfield and tells all the able bodied men to take up arms and head out toward the screaming. One of the other players asks "What about the preist?"
Without thinking I say "TO HELL WITH THE PREIST! SOMEONE IS IN TROUBLE!!!"
Yes, the source of the scream was the Preist.
Laterm
Mark A. Siefert
Without thinking I say "TO HELL WITH THE PREIST! SOMEONE IS IN TROUBLE!!!"
Yes, the source of the scream was the Preist.
Laterm
Mark A. Siefert
silber
October 31st, 2002, 12:42 PM
This occured at a convention game I ran about 20 years ago.
The group consisted of an exploratory team and a 200 ton or so scout ship. There was the captain, engineer, medic, biologist, anthropoligist, archeologist, and a team of three Marines. They were to perform a quick survey on a planet with native life to determine if there were any sophonts. (The previous survey hadn't seen any evidence of technology, so if there were any they were very low tech.) It was seriously hinted to the captain and maybe some of the other crew members, that it would be convenient if there were no sentient life found. I naively assumed that he would interpret this as forging the results. (The mining company was willing to bet that the government wouldn't shut down an operation that had already started even if aliens were eventually found.)
Well, to make a painfully long story short, the party did discover (after they shot one of them)that there were tech-level 3 aliens. While the anthropoligist and archeologist, escorted by one of the marines were trying to communicate with the aliens, the biologist was whipping up a plague to make sure that there would be no aliens.
This plague was released, some of the aliens died. The anthropolgist reported that the aliens were getting sick. The pilot flew the ship over and killed (in order to shut them up I suppose) the anthropoligist, archeologist, and marine with the ships maneuver engine exhaust.
The marine commander found out about this and rigged demolition charges in the engine room, then set them off, blowing the ship to bits.
The group consisted of an exploratory team and a 200 ton or so scout ship. There was the captain, engineer, medic, biologist, anthropoligist, archeologist, and a team of three Marines. They were to perform a quick survey on a planet with native life to determine if there were any sophonts. (The previous survey hadn't seen any evidence of technology, so if there were any they were very low tech.) It was seriously hinted to the captain and maybe some of the other crew members, that it would be convenient if there were no sentient life found. I naively assumed that he would interpret this as forging the results. (The mining company was willing to bet that the government wouldn't shut down an operation that had already started even if aliens were eventually found.)
Well, to make a painfully long story short, the party did discover (after they shot one of them)that there were tech-level 3 aliens. While the anthropoligist and archeologist, escorted by one of the marines were trying to communicate with the aliens, the biologist was whipping up a plague to make sure that there would be no aliens.
This plague was released, some of the aliens died. The anthropolgist reported that the aliens were getting sick. The pilot flew the ship over and killed (in order to shut them up I suppose) the anthropoligist, archeologist, and marine with the ships maneuver engine exhaust.
The marine commander found out about this and rigged demolition charges in the engine room, then set them off, blowing the ship to bits.
Liam Devlin
October 31st, 2002, 12:48 PM
Originally posted by Spacehand Arioch:
My friends and I played a Traveller session in which we were bounty hunters after human robots (think blade runner).
Our team learned where our target "replicant" was living, in an apartment type building. My chara took a position at the back of the apartment building with a gauss rifle to cover any escape. My teammate decides to try and bluff his way into the apartment by acting like a magazine salesman.
One problem. He goes to the replicants door which has a peep hole. He knocks of the door and says, "You want to by some magazines?" The replicant can see my teammate standing at the door, wearing cloth armour and helmet carrying an M-60.
The result was my teammate being blasted with a shotgun and the replicant trying to escape out the back of the building. Unfortunately my chara wasn't very skilled with a gauss rifle and the replicant ended up escaping.
With a team like ours, chasing replicants was a tough job.
:( ------------------------------------------------
Good (but painful) lesson on not standing infront of the door! Thanx Spacehand-A!
My friends and I played a Traveller session in which we were bounty hunters after human robots (think blade runner).
Our team learned where our target "replicant" was living, in an apartment type building. My chara took a position at the back of the apartment building with a gauss rifle to cover any escape. My teammate decides to try and bluff his way into the apartment by acting like a magazine salesman.
One problem. He goes to the replicants door which has a peep hole. He knocks of the door and says, "You want to by some magazines?" The replicant can see my teammate standing at the door, wearing cloth armour and helmet carrying an M-60.
The result was my teammate being blasted with a shotgun and the replicant trying to escape out the back of the building. Unfortunately my chara wasn't very skilled with a gauss rifle and the replicant ended up escaping.
With a team like ours, chasing replicants was a tough job.
:( ------------------------------------------------
Good (but painful) lesson on not standing infront of the door! Thanx Spacehand-A!
Liam Devlin
October 31st, 2002, 12:50 PM
Originally posted by Mark A. Siefert:
Just last year my friends and I were playing a Halloween game of Call of Cthulhu. The story revolved around a tiny island town being plauged by an old family that had reverted into ghouls. I was playing a 30ish historian who had survived "The Great War" and was just as good with a rifle as he was with card catalog. Among our party we had a Catholic priest who had turned out to be a relative to the ghouls. At one point, someone notices that the priest had gone missing. At that moment, the Keeper announces that there is a scream coming from the woods outside of town. My character seizes a bolt-action Springfield and tells all the able bodied men to take up arms and head out toward the screaming. One of the other players asks "What about the preist?"
Without thinking I say "TO HELL WITH THE PREIST! SOMEONE IS IN TROUBLE!!!"
Yes, the source of the scream was the Preist.
----------------------
DOH! That's funny! :D graemlins/file_21.gif Long time no see mark! Got the computer back up and runnin' good? Glad to see you're postin again!
Just last year my friends and I were playing a Halloween game of Call of Cthulhu. The story revolved around a tiny island town being plauged by an old family that had reverted into ghouls. I was playing a 30ish historian who had survived "The Great War" and was just as good with a rifle as he was with card catalog. Among our party we had a Catholic priest who had turned out to be a relative to the ghouls. At one point, someone notices that the priest had gone missing. At that moment, the Keeper announces that there is a scream coming from the woods outside of town. My character seizes a bolt-action Springfield and tells all the able bodied men to take up arms and head out toward the screaming. One of the other players asks "What about the preist?"
Without thinking I say "TO HELL WITH THE PREIST! SOMEONE IS IN TROUBLE!!!"
Yes, the source of the scream was the Preist.
----------------------
DOH! That's funny! :D graemlins/file_21.gif Long time no see mark! Got the computer back up and runnin' good? Glad to see you're postin again!
Liam Devlin
October 31st, 2002, 12:53 PM
Originally posted by Arbitrary Aardvark:
This occured at a convention game I ran about 20 years ago.
The group consisted of an exploratory team and a 200 ton or so scout ship. There was the captain, engineer, medic, biologist, anthropoligist, archeologist, and a team of three Marines. They were to perform a quick survey on a planet with native life to determine if there were any sophonts. (The previous survey hadn't seen any evidence of technology, so if there were any they were very low tech.) It was seriously hinted to the captain and maybe some of the other crew members, that it would be convenient if there were no sentient life found. I naively assumed that he would interpret this as forging the results. (The mining company was willing to bet that the government wouldn't shut down an operation that had already started even if aliens were eventually found.)
Well, to make a painfully long story short, the party did discover (after they shot one of them)that there were tech-level 3 aliens. While the anthropoligist and archeologist, escorted by one of the marines were trying to communicate with the aliens, the biologist was whipping up a plague to make sure that there would be no aliens.
This plague was released, some of the aliens died. The anthropolgist reported that the aliens were getting sick. The pilot flew the ship over and killed (in order to shut them up I suppose) the anthropoligist, archeologist, and marine with the ships maneuver engine exhaust.
The marine commander found out about this and rigged demolition charges in the engine room, then set them off, blowing the ship to bits.----------------------------------
Bummer. Serious "game over" there. I take the Marine team leader went up with the ship? :(
This occured at a convention game I ran about 20 years ago.
The group consisted of an exploratory team and a 200 ton or so scout ship. There was the captain, engineer, medic, biologist, anthropoligist, archeologist, and a team of three Marines. They were to perform a quick survey on a planet with native life to determine if there were any sophonts. (The previous survey hadn't seen any evidence of technology, so if there were any they were very low tech.) It was seriously hinted to the captain and maybe some of the other crew members, that it would be convenient if there were no sentient life found. I naively assumed that he would interpret this as forging the results. (The mining company was willing to bet that the government wouldn't shut down an operation that had already started even if aliens were eventually found.)
Well, to make a painfully long story short, the party did discover (after they shot one of them)that there were tech-level 3 aliens. While the anthropoligist and archeologist, escorted by one of the marines were trying to communicate with the aliens, the biologist was whipping up a plague to make sure that there would be no aliens.
This plague was released, some of the aliens died. The anthropolgist reported that the aliens were getting sick. The pilot flew the ship over and killed (in order to shut them up I suppose) the anthropoligist, archeologist, and marine with the ships maneuver engine exhaust.
The marine commander found out about this and rigged demolition charges in the engine room, then set them off, blowing the ship to bits.----------------------------------
Bummer. Serious "game over" there. I take the Marine team leader went up with the ship? :(
siefertma2
October 31st, 2002, 10:05 PM
Originally posted by Liam Devlin:
[QUOTE]Long time no see mark! Got the computer back up and runnin' good? Glad to see you're postin again!Yeah, I was able to get ahold of the ONE compotent Tech Gateway had gave them the following ultimatum: Help me fix my machine or I'm driving to your South Dakota location to hurl it through one of the windows of your corporate office. After I get out of jail, I'm buying a Dell.
We sorted everything out and got things rolling.
Later,
Mark A. Siefert
[QUOTE]Long time no see mark! Got the computer back up and runnin' good? Glad to see you're postin again!Yeah, I was able to get ahold of the ONE compotent Tech Gateway had gave them the following ultimatum: Help me fix my machine or I'm driving to your South Dakota location to hurl it through one of the windows of your corporate office. After I get out of jail, I'm buying a Dell.
We sorted everything out and got things rolling.
Later,
Mark A. Siefert
Liam Devlin
November 1st, 2002, 12:43 AM
Originally posted by Mark A. Siefert:
[Yeah, I was able to get ahold of the ONE compotent Tech Gateway had gave them the following ultimatum: Help me fix my machine or I'm driving to your South Dakota location to hurl it through one of the windows of your corporate office. After I get out of jail, I'm buying a Dell.
We sorted everything out and got things rolling.__________________________________________ _______
There you go! THAT got their attention, I see. graemlins/file_23.gif
Glad they were "reasonable" and saw yer POV as a client--albeit it took em a while.
;) :cool:
[Yeah, I was able to get ahold of the ONE compotent Tech Gateway had gave them the following ultimatum: Help me fix my machine or I'm driving to your South Dakota location to hurl it through one of the windows of your corporate office. After I get out of jail, I'm buying a Dell.
We sorted everything out and got things rolling.__________________________________________ _______
There you go! THAT got their attention, I see. graemlins/file_23.gif
Glad they were "reasonable" and saw yer POV as a client--albeit it took em a while.
;) :cool:
themink
November 1st, 2002, 01:15 AM
In a FRP game that we were inventing, every creature built up magic points over the course of their life. If something died nearby, you absorbed a little of this magic. Only mages could release the magic in spell form - everyone else spent the points on "Powers" such as extra Hit points, extra attacks etc etc.
We had a group of adventures mooching allong trying to get revenge on the head of the thieves guild - they went on long adventure trips doing deeds of derring do. One of the players was a mage and refused flatly to cast any spells.
After 3 months of real time (playing twice a week) the party finally located the mountain hideaway that the Thieves used (Think volcanic lake with an island in the centre - tower rising vertically from the island.
Looking out at the daunting view the Mage says, in a very flat disinterested voice - "So that's the adventure - I blow it up."
Apparently, the entire time, he had been calculating and re-calculating the size of explosion he could generate if released all his power at once. He was upto the equivalent damage as a meteor strike (near c rock, not D&D) for a radius of roughly 200 feet.
I fold my lovely maps, monster stats etc, place them all in my little "ref" bag and describe the explosion.
I nearly gave in and had something stop the bang - but he had been saving up for so long - I had to let it happen.
The system was replaced when rolemaster came out (to give you an idea of timing) - but you can still get a snigger from the gamers involved by using "I blow it up" in a flat voice.
We had a group of adventures mooching allong trying to get revenge on the head of the thieves guild - they went on long adventure trips doing deeds of derring do. One of the players was a mage and refused flatly to cast any spells.
After 3 months of real time (playing twice a week) the party finally located the mountain hideaway that the Thieves used (Think volcanic lake with an island in the centre - tower rising vertically from the island.
Looking out at the daunting view the Mage says, in a very flat disinterested voice - "So that's the adventure - I blow it up."
Apparently, the entire time, he had been calculating and re-calculating the size of explosion he could generate if released all his power at once. He was upto the equivalent damage as a meteor strike (near c rock, not D&D) for a radius of roughly 200 feet.
I fold my lovely maps, monster stats etc, place them all in my little "ref" bag and describe the explosion.
I nearly gave in and had something stop the bang - but he had been saving up for so long - I had to let it happen.
The system was replaced when rolemaster came out (to give you an idea of timing) - but you can still get a snigger from the gamers involved by using "I blow it up" in a flat voice.
Liam Devlin
November 1st, 2002, 01:27 AM
Things that make ya go
"BOOM"!
I'll be wary of that phrase..."I blow it up." to be sure! :cool: graemlins/file_28.gif graemlins/toast.gif
"BOOM"!
I'll be wary of that phrase..."I blow it up." to be sure! :cool: graemlins/file_28.gif graemlins/toast.gif
Tarn
November 1st, 2002, 10:04 AM
Good one Mink...
Medik
November 5th, 2002, 08:48 PM
Greetings all.
The most memorable session for me was in an Airport lounge.
Let me set the scene. I was running a game of Cyberpunk for my regular crowd and they had just completed a rather hairy paid extraction of a young lady. The tem consisted of Paul (playing a nomad) Dids (Retired cop) Simon (mercenary) Foot(medic) and Dom(Mercenary). They have all just finished a rather nice meal and have one by one left the table with various excuses such as the toilet and so on leaving Dids to pay the bill, without him reliasing what they had done. So after paying the hefty bill he goes looking for them to recoup some of his hard earned cash. Along comes Simon with a paper bag and presents them to dids as a way of saying sorry. Dids opens this up to find 6 Jelly donuts and a note to the effect that he should like these as they were a good staple diet for a cop. He throws them to the floor in disgust and proceeds to have a bit of a rant at simon. Along comes a security guard and politly askes him to pick his rubbish up. After a few heated word Dids does so and throws them in the bin. This causes much laughter within the group.
<<Fast Forward to the Airship>>
The team has just settled temselves on board and there is a knock on the cabin door. Dids answers and is confronted by a delivery bot witha box for him. "Funny" he thinks "noone knows I'm onboard" So he carefully checks the box for booby traps. This takes him about 20 mins "just to be sure". Upon finally opening the box he finds 6 dozen Jelly donuts with various coverings and a note from Simon suggesting that he keep these safe just he gets peckish. (Simon had informed me by note that he was going to do this but noone else) at which point the rest of the team burst out laughing and Dids sees red. He's ranting and raving every where. graemlins/file_21.gif
I have to say that his face was one of the funniest things that I have seen in a long time as they had all somehow all managed to really get into character and had almost lost themselves in the game. Even 6 years on we still chuckle over Dids and his Jelly donuts
The most memorable session for me was in an Airport lounge.
Let me set the scene. I was running a game of Cyberpunk for my regular crowd and they had just completed a rather hairy paid extraction of a young lady. The tem consisted of Paul (playing a nomad) Dids (Retired cop) Simon (mercenary) Foot(medic) and Dom(Mercenary). They have all just finished a rather nice meal and have one by one left the table with various excuses such as the toilet and so on leaving Dids to pay the bill, without him reliasing what they had done. So after paying the hefty bill he goes looking for them to recoup some of his hard earned cash. Along comes Simon with a paper bag and presents them to dids as a way of saying sorry. Dids opens this up to find 6 Jelly donuts and a note to the effect that he should like these as they were a good staple diet for a cop. He throws them to the floor in disgust and proceeds to have a bit of a rant at simon. Along comes a security guard and politly askes him to pick his rubbish up. After a few heated word Dids does so and throws them in the bin. This causes much laughter within the group.
<<Fast Forward to the Airship>>
The team has just settled temselves on board and there is a knock on the cabin door. Dids answers and is confronted by a delivery bot witha box for him. "Funny" he thinks "noone knows I'm onboard" So he carefully checks the box for booby traps. This takes him about 20 mins "just to be sure". Upon finally opening the box he finds 6 dozen Jelly donuts with various coverings and a note from Simon suggesting that he keep these safe just he gets peckish. (Simon had informed me by note that he was going to do this but noone else) at which point the rest of the team burst out laughing and Dids sees red. He's ranting and raving every where. graemlins/file_21.gif
I have to say that his face was one of the funniest things that I have seen in a long time as they had all somehow all managed to really get into character and had almost lost themselves in the game. Even 6 years on we still chuckle over Dids and his Jelly donuts
Liam Devlin
November 6th, 2002, 06:30 AM
Good one Medik! And welcome aboard CoTI! Stars fer you! (We have enough people here where the Jelly donut story rings true in Arkie land, USA! in RL, much less Trav...!) ;) *****
GBoyett
November 6th, 2002, 09:09 AM
Originally posted by The Mink:
In a FRP game that we were inventing, every creature built up magic points over the course of their life. If something died nearby, you absorbed a little of this magic. Only mages could release the magic in spell form - everyone else spent the points on "Powers" such as extra Hit points, extra attacks etc etc.
We had a group of adventures mooching allong trying to get revenge on the head of the thieves guild - they went on long adventure trips doing deeds of derring do. One of the players was a mage and refused flatly to cast any spells.
After 3 months of real time (playing twice a week) the party finally located the mountain hideaway that the Thieves used (Think volcanic lake with an island in the centre - tower rising vertically from the island.
Looking out at the daunting view the Mage says, in a very flat disinterested voice - "So that's the adventure - I blow it up."
Apparently, the entire time, he had been calculating and re-calculating the size of explosion he could generate if released all his power at once. He was upto the equivalent damage as a meteor strike (near c rock, not D&D) for a radius of roughly 200 feet.
I fold my lovely maps, monster stats etc, place them all in my little "ref" bag and describe the explosion.
I nearly gave in and had something stop the bang - but he had been saving up for so long - I had to let it happen.
The system was replaced when rolemaster came out (to give you an idea of timing) - but you can still get a snigger from the gamers involved by using "I blow it up" in a flat voice.Oh that's good. :D
Note to self: Don't drink freshly made tea while reading discussion boards. Remember, Mr Laptop is now out of warrenty. :eek:
In a FRP game that we were inventing, every creature built up magic points over the course of their life. If something died nearby, you absorbed a little of this magic. Only mages could release the magic in spell form - everyone else spent the points on "Powers" such as extra Hit points, extra attacks etc etc.
We had a group of adventures mooching allong trying to get revenge on the head of the thieves guild - they went on long adventure trips doing deeds of derring do. One of the players was a mage and refused flatly to cast any spells.
After 3 months of real time (playing twice a week) the party finally located the mountain hideaway that the Thieves used (Think volcanic lake with an island in the centre - tower rising vertically from the island.
Looking out at the daunting view the Mage says, in a very flat disinterested voice - "So that's the adventure - I blow it up."
Apparently, the entire time, he had been calculating and re-calculating the size of explosion he could generate if released all his power at once. He was upto the equivalent damage as a meteor strike (near c rock, not D&D) for a radius of roughly 200 feet.
I fold my lovely maps, monster stats etc, place them all in my little "ref" bag and describe the explosion.
I nearly gave in and had something stop the bang - but he had been saving up for so long - I had to let it happen.
The system was replaced when rolemaster came out (to give you an idea of timing) - but you can still get a snigger from the gamers involved by using "I blow it up" in a flat voice.Oh that's good. :D
Note to self: Don't drink freshly made tea while reading discussion boards. Remember, Mr Laptop is now out of warrenty. :eek:
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