Chủ Nhật, 30 tháng 4, 2017

Thx for the help page 1

chrwhite2002
December 14th, 2005, 02:51 PM
I've used ( or tried to use I should say ) some of the tips you guys have been posting. I re-textured this one and added some lights. Thx again for sharing all your expertise!

This one is rendered in Bryce since I can't import objects and do landscapes in anything else worth a darn.
Lets see if I can embed an image here. :)


http://www.imageuploads.net/ims/pic.php?u=80674MjFu&i=63017
Merxiless
December 14th, 2005, 02:53 PM
Good deal. What did you use to do the base models? Lightwave?
chrwhite2002
December 14th, 2005, 04:11 PM
3ds max. but I don't have access to it anymore (left the company, I was an SA for a computer game company once upon a time), so I added some objects in bryce.

I'm starting to notice some flaws. I'm gonna try to get the whole ship to have the same look as the cockpit. Most textures look a bit washed out.
chrwhite2002
December 14th, 2005, 05:58 PM
sorry. Meant to reply to art thread. Not create a new topic.
Scarecrow
December 15th, 2005, 03:29 AM
Two small things. Firstly, dispite the strongly lit sky, the scene doesn't appear to have any main ligh source.
The 'washed-out' look of certian sections looks like it's due to the material ambient being set too high.
The cockpit looks like it's about the right level you should aim for. I would brighten the top light a little more, though and if you can, add some subtle noise to the specular on it's surface. Also, the underside is totally blacked out. This is unlikely, especially above a water surface - Essentially a giant mirror - so I would put in some sort of underlight but obviously not as intense as the top light.

Crow

Không có nhận xét nào:

Đăng nhận xét