jye42
August 28th, 2004, 09:33 PM
Now a few days ago my GM says were going to play this new game called traveller, at the time i dident have time to ask him about it so i thaught id come here. so what exactly is traveller, i don't even know the setting? help me out here
hunter
August 28th, 2004, 09:49 PM
Here's a start:
What is Traveller (http://www.travellerrpg.com/cgi-bin/news/pnews.pl?action=view&itemid=22)
Hunter
What is Traveller (http://www.travellerrpg.com/cgi-bin/news/pnews.pl?action=view&itemid=22)
Hunter
hunter
August 28th, 2004, 09:53 PM
For current setting information we produce
Gateway to Destiny (http://www.travellerrpg.com/Gateway)
and the upcoming New Era Sourcbook - Bearers of the Flame (http://www.travellerrpg.com/1248)
There is also Sword Worlds, Behind the Claw, and Rim of Fire available for GURPS Traveller (http://www.sjgames.com/gurps/traveller) over at Steve Jackson Games.
Hunter
Gateway to Destiny (http://www.travellerrpg.com/Gateway)
and the upcoming New Era Sourcbook - Bearers of the Flame (http://www.travellerrpg.com/1248)
There is also Sword Worlds, Behind the Claw, and Rim of Fire available for GURPS Traveller (http://www.sjgames.com/gurps/traveller) over at Steve Jackson Games.
Hunter
hunter
August 28th, 2004, 09:54 PM
Any specific questions?
Hunter
Hunter
jye42
August 28th, 2004, 09:55 PM
thank you, very helpful
kafka47
August 29th, 2004, 11:47 AM
Great synopsis Hunter! I wonder if Traveller refers to the journey of life or life's journey amongst the Stars.
In another post (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=37;t=000806;p=2#000 019) I challenged our fellow gamers to write a pitch but so far I have been the only taker. Therefore, I would have to conclude that Traveller is whatever we imagine it to be and the imagination of our wildest imaginations. And I guess that is what accounts for its popularity.
In another post (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=37;t=000806;p=2#000 019) I challenged our fellow gamers to write a pitch but so far I have been the only taker. Therefore, I would have to conclude that Traveller is whatever we imagine it to be and the imagination of our wildest imaginations. And I guess that is what accounts for its popularity.
Spinward Scout
August 29th, 2004, 03:27 PM
Here's a page on Freelance Traveller that you also might like:
An Introduction To Traveller (http://www.freelancetraveller.com/features/advents/ttaintro/travintro.html)
It looks like it was made for a campaign set around The Traveller Adventure (which came out in the late 70's or early 80's and a lot of people still use today).
Hope that helps,
Scout
An Introduction To Traveller (http://www.freelancetraveller.com/features/advents/ttaintro/travintro.html)
It looks like it was made for a campaign set around The Traveller Adventure (which came out in the late 70's or early 80's and a lot of people still use today).
Hope that helps,
Scout
aramis
August 30th, 2004, 02:21 PM
Traveller is, IMO, not just a collection of rulesets, ranging from goo to exquisite, but a setting.
The Traveller Universe is a place shaped by the ancients, where trade is the holy grail, warfare is seen as a societal relief valve, and the 3rd Imperium of mankind dominates its environs. A place where stories ranging from epic to banal can all occur, with some assurances that they can be fit somewhere. A setting with 25 years of developent.
A setting supported by any of thefollowing rulesets:
Classic Traveller (in print in the reprint editions)
MegaTraveller (In E-reprint), set during the shattering of the imperium and the resultant (un)civil war.
Traveller the New Era, set afterthe collapse of the 3I (not curretly in publictions)
T4: Marc Miller's Traveller (not currently in publication)
T20: The Traveler's HANDBOOK. THE D20 verion. (Currently in print, both electronic and paper)
GURPS:Traveller. The GURPS Port, an alternate traveler universe where MT's background events never happened.
If you look on the net, you will also find a dozen conversions to ther sytem's mechanics, including CORPS, FUDGE, Hero, and Interlock.
Travller is, most of all, a self-consisten technology tree for science fiction adventure.
The Traveller Universe is a place shaped by the ancients, where trade is the holy grail, warfare is seen as a societal relief valve, and the 3rd Imperium of mankind dominates its environs. A place where stories ranging from epic to banal can all occur, with some assurances that they can be fit somewhere. A setting with 25 years of developent.
A setting supported by any of thefollowing rulesets:
Classic Traveller (in print in the reprint editions)
MegaTraveller (In E-reprint), set during the shattering of the imperium and the resultant (un)civil war.
Traveller the New Era, set afterthe collapse of the 3I (not curretly in publictions)
T4: Marc Miller's Traveller (not currently in publication)
T20: The Traveler's HANDBOOK. THE D20 verion. (Currently in print, both electronic and paper)
GURPS:Traveller. The GURPS Port, an alternate traveler universe where MT's background events never happened.
If you look on the net, you will also find a dozen conversions to ther sytem's mechanics, including CORPS, FUDGE, Hero, and Interlock.
Travller is, most of all, a self-consisten technology tree for science fiction adventure.
etherflyer
August 30th, 2004, 03:02 PM
Originally posted by Aramis:
Travller is, most of all, a self-consisten technology tree for science fiction adventure. Interestingly enough, on JTAS we've just had someone decry the whole concept of Traveller as a setting, as being too limiting.
Can't be all things to all people :-/
Travller is, most of all, a self-consisten technology tree for science fiction adventure. Interestingly enough, on JTAS we've just had someone decry the whole concept of Traveller as a setting, as being too limiting.
Can't be all things to all people :-/
Malenfant
August 30th, 2004, 03:33 PM
Travller is, most of all, a self-consisten technology tree for science fiction adventure.
Except that it's not a self-consistent technology tree at all graemlins/file_23.gif . CT tech is different from MT Tech is very different from TNE tech is very different from GT tech. Sometimes the technological principles aren't even the same.
I think the setting is the common thing shared by all the different incarnations of Traveller (yes, even TNE. That's still a logical follow-on from the collapse of the Third Imperium, it's not a brand new setting). The rules and mechanics of it are what's different between those incarnations.
BTW, the supplements for TNE (http://www.drivethrurpg.com/catalog/index.php?cPath=21_26&sort=2a&page=1) and all of T4 (http://www.drivethrurpg.com/catalog/index.php?cPath=21_25) are available from www.drivethrurpg.com, (http://www.drivethrurpg.com,) so they are very much available as ebooks.
Though I can't find the TNE corebook at DTRPG, for some odd reason. Am I being blind or is it not there?!
Except that it's not a self-consistent technology tree at all graemlins/file_23.gif . CT tech is different from MT Tech is very different from TNE tech is very different from GT tech. Sometimes the technological principles aren't even the same.
I think the setting is the common thing shared by all the different incarnations of Traveller (yes, even TNE. That's still a logical follow-on from the collapse of the Third Imperium, it's not a brand new setting). The rules and mechanics of it are what's different between those incarnations.
BTW, the supplements for TNE (http://www.drivethrurpg.com/catalog/index.php?cPath=21_26&sort=2a&page=1) and all of T4 (http://www.drivethrurpg.com/catalog/index.php?cPath=21_25) are available from www.drivethrurpg.com, (http://www.drivethrurpg.com,) so they are very much available as ebooks.
Though I can't find the TNE corebook at DTRPG, for some odd reason. Am I being blind or is it not there?!
hunter
August 30th, 2004, 03:39 PM
Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />
Travller is, most of all, a self-consisten technology tree for science fiction adventure.
Except that it's not a self-consistent technology tree at all graemlins/file_23.gif . CT tech is different from MT Tech is very different from TNE tech is very different from GT tech. Sometimes the technological principles aren't even the same.</font>[/QUOTE]But T20 tech IS the same as CT tech! ;)
Hunter
</font><blockquote>quote:</font><hr />
Travller is, most of all, a self-consisten technology tree for science fiction adventure.
Except that it's not a self-consistent technology tree at all graemlins/file_23.gif . CT tech is different from MT Tech is very different from TNE tech is very different from GT tech. Sometimes the technological principles aren't even the same.</font>[/QUOTE]But T20 tech IS the same as CT tech! ;)
Hunter
Malenfant
August 30th, 2004, 04:24 PM
Originally posted by hunter:
But T20 tech IS the same as CT tech! ;)
I suspected that was the case but I wasn't sure if that was true, so I left that out of the list ;) .
But T20 tech IS the same as CT tech! ;)
I suspected that was the case but I wasn't sure if that was true, so I left that out of the list ;) .
BetterThanLife
August 30th, 2004, 05:08 PM
Actually T20 is the most consistent, setting wise with CT. It is the D20 elements where it diverges. Character creation, combat and the whole class & level bit is the difference.
hunter
August 30th, 2004, 05:53 PM
Originally posted by Bhoins:
Actually T20 is the most consistent, setting wise with CT. It is the D20 elements where it diverges. Character creation, combat and the whole class & level bit is the difference. Thanks! That is what we strived for.
Hunter
Actually T20 is the most consistent, setting wise with CT. It is the D20 elements where it diverges. Character creation, combat and the whole class & level bit is the difference. Thanks! That is what we strived for.
Hunter
BetterThanLife
August 30th, 2004, 11:28 PM
The funny thing is I actually prefer the new combat rules at a personal and vehicle level. (CT didn't really have vehicle combat rules anyway.) I also do like most of the new class and level rules. (I miss the Intel and SOF tracks from LBB4-6 and the Academies.) On a starship level, it works better than High Guard especially on the advanced combat rules for small ships. Now if we could just fix the mechanics so that Capital Ships don't swat each other like flies regardless of size, I would consider it as close to perfect as you are likely to get in any RPG.
Originally posted by hunter:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Actually T20 is the most consistent, setting wise with CT. It is the D20 elements where it diverges. Character creation, combat and the whole class & level bit is the difference. Thanks! That is what we strived for.
Hunter </font>[/QUOTE]
Originally posted by hunter:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Actually T20 is the most consistent, setting wise with CT. It is the D20 elements where it diverges. Character creation, combat and the whole class & level bit is the difference. Thanks! That is what we strived for.
Hunter </font>[/QUOTE]
GypsyComet
August 31st, 2004, 01:24 AM
Originally posted by Bhoins:
Now if we could just fix the mechanics so that Capital Ships don't swat each other like flies regardless of size, I would consider it as close to perfect as you are likely to get in any RPG.
It's a tough model to make work with Traveller tech. The easiest way is to scale up the defensive tech and leave the offensive tech alone.
In the end though, Naval engagements are supposed to be bloody and nasty if both sides are played in that most dreaded of settings, the contextless combat. I for one don't see the Imperium at large practicing a "last man standing" kind of warfare most of the time...
Amusingly, the nation pinwheel around the Imperium has matched sets of combatant types: The Hivers and Zhodani are far more methodical and subtle about their warfare, while the Aslan and K'Kree can be depended on to fight to the bitter end for a point of honor or against the gnaak. Lastly, the Solomani and Vargr are the oddballs, fighting with the grim confidence of the inherently superior or the *apparently* reckless abandon of the hunting pack.
Now if we could just fix the mechanics so that Capital Ships don't swat each other like flies regardless of size, I would consider it as close to perfect as you are likely to get in any RPG.
It's a tough model to make work with Traveller tech. The easiest way is to scale up the defensive tech and leave the offensive tech alone.
In the end though, Naval engagements are supposed to be bloody and nasty if both sides are played in that most dreaded of settings, the contextless combat. I for one don't see the Imperium at large practicing a "last man standing" kind of warfare most of the time...
Amusingly, the nation pinwheel around the Imperium has matched sets of combatant types: The Hivers and Zhodani are far more methodical and subtle about their warfare, while the Aslan and K'Kree can be depended on to fight to the bitter end for a point of honor or against the gnaak. Lastly, the Solomani and Vargr are the oddballs, fighting with the grim confidence of the inherently superior or the *apparently* reckless abandon of the hunting pack.
clementk
August 31st, 2004, 07:28 AM
Also recommended is Downport.com's Understanding Traveller page (http://traveller.downport.com/understanding.shtml). I thought there was a "hidden" (as in not currently linked in but on the site) Traveller explanation page on farfuture.net but I can't find the link at the moment.
I thought there was more than this but it's a start:
What is Traveller? (http://www.farfuture.net/whatis.html)
A CONCISE HISTORY OF THE VILANI PERIOD (-100,000 TO -2204) (http://www.farfuture.net/ziru_sirka.html)
Originally posted by Malenfant:
[QUOTE]Though I can't find the TNE corebook at DTRPG, for some odd reason. Am I being blind or is it not there?! The week (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=1;t=001100;p=4#0000 51) that DTRPG released TNE's World Tamers Handbook they had originally planned to release the TNE corebook but couldn't get the filesize down enough for a freebie. Looks like they're still working on it.
AFAIK T4's hardback campaign setting Milieu 0 Campaign (http://www.travellerbibliography.org/ig/m0c.html) (i.e. the semi-fixed version of First Survey & Milieu 0 + some new goodies) isn't on DTRPG either. Too bad as I would consider purchasing it but not the other two books.
Casey
I thought there was more than this but it's a start:
What is Traveller? (http://www.farfuture.net/whatis.html)
A CONCISE HISTORY OF THE VILANI PERIOD (-100,000 TO -2204) (http://www.farfuture.net/ziru_sirka.html)
Originally posted by Malenfant:
[QUOTE]Though I can't find the TNE corebook at DTRPG, for some odd reason. Am I being blind or is it not there?! The week (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=1;t=001100;p=4#0000 51) that DTRPG released TNE's World Tamers Handbook they had originally planned to release the TNE corebook but couldn't get the filesize down enough for a freebie. Looks like they're still working on it.
AFAIK T4's hardback campaign setting Milieu 0 Campaign (http://www.travellerbibliography.org/ig/m0c.html) (i.e. the semi-fixed version of First Survey & Milieu 0 + some new goodies) isn't on DTRPG either. Too bad as I would consider purchasing it but not the other two books.
Casey
Andrew Boulton
August 31st, 2004, 08:44 AM
"I would consider it as close to perfect as you are likely to get in any RPG."
Well, apart from all that rubbish about levels & XPs...
Well, apart from all that rubbish about levels & XPs...
BetterThanLife
August 31st, 2004, 11:47 AM
Actually I found it easier to remove the +5 crit for spinal weapons and limit starship weapons to X2 crit modifiers. Still bloody and dangerous but at least not instant vaporization of 800,000 Ton dreadnaughts 55+% of the time. (Actually to survive a typical crit with a meson spinal with more than 0 SI you have to be over 8,000,000 tons.) School is still out on whether to leave Gunnery as a skill IMTU.
Originally posted by GypsyComet:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Now if we could just fix the mechanics so that Capital Ships don't swat each other like flies regardless of size, I would consider it as close to perfect as you are likely to get in any RPG.
It's a tough model to make work with Traveller tech. The easiest way is to scale up the defensive tech and leave the offensive tech alone.
In the end though, Naval engagements are supposed to be bloody and nasty if both sides are played in that most dreaded of settings, the contextless combat. I for one don't see the Imperium at large practicing a "last man standing" kind of warfare most of the time...
Amusingly, the nation pinwheel around the Imperium has matched sets of combatant types: The Hivers and Zhodani are far more methodical and subtle about their warfare, while the Aslan and K'Kree can be depended on to fight to the bitter end for a point of honor or against the gnaak. Lastly, the Solomani and Vargr are the oddballs, fighting with the grim confidence of the inherently superior or the *apparently* reckless abandon of the hunting pack. </font>[/QUOTE]
Originally posted by GypsyComet:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
Now if we could just fix the mechanics so that Capital Ships don't swat each other like flies regardless of size, I would consider it as close to perfect as you are likely to get in any RPG.
It's a tough model to make work with Traveller tech. The easiest way is to scale up the defensive tech and leave the offensive tech alone.
In the end though, Naval engagements are supposed to be bloody and nasty if both sides are played in that most dreaded of settings, the contextless combat. I for one don't see the Imperium at large practicing a "last man standing" kind of warfare most of the time...
Amusingly, the nation pinwheel around the Imperium has matched sets of combatant types: The Hivers and Zhodani are far more methodical and subtle about their warfare, while the Aslan and K'Kree can be depended on to fight to the bitter end for a point of honor or against the gnaak. Lastly, the Solomani and Vargr are the oddballs, fighting with the grim confidence of the inherently superior or the *apparently* reckless abandon of the hunting pack. </font>[/QUOTE]
aramis
September 1st, 2004, 01:51 PM
To address Malenfant's criticism f my pst:
If you only use one edition, it is entirely self consistent (except T4).
And, last I'd checked TNE was not yet up on DTRPG... I don't keep close tabs on TNE, sinceI don't use it.
And T4 needs to be steered aruond anyway.
If you only use one edition, it is entirely self consistent (except T4).
And, last I'd checked TNE was not yet up on DTRPG... I don't keep close tabs on TNE, sinceI don't use it.
And T4 needs to be steered aruond anyway.
Malenfant
September 1st, 2004, 02:01 PM
Originally posted by Aramis:
To address Malenfant's criticism f my pst:
If you only use one edition, it is entirely self consistent (except T4).
Sure, but then that's true for anything. Thing is, Traveller is not just one edition, it's lots of editions - and things have crept out of some editions into others as the game has evolved with time (see HEPlaR and thruster plates, for example). Plus some assumptions, technologies, and axioms have crept into and out of favour with the fanbase over time too, and everyone seems to have a different definition of what they think Traveller is.
To address Malenfant's criticism f my pst:
If you only use one edition, it is entirely self consistent (except T4).
Sure, but then that's true for anything. Thing is, Traveller is not just one edition, it's lots of editions - and things have crept out of some editions into others as the game has evolved with time (see HEPlaR and thruster plates, for example). Plus some assumptions, technologies, and axioms have crept into and out of favour with the fanbase over time too, and everyone seems to have a different definition of what they think Traveller is.
Madarin Dude
September 12th, 2004, 01:40 AM
Well one of the things that peopel have difficulty with is the setting. It is not based on a single film or novel. The best way to describe it is to think of classic science fiction. There is a lot of inspiration that comes from Foundation by Issac Asimov and there is a nod to other popular works. Because if te time period it is originally developed and the books and other things that provide inspiration there is a bit of a low tech edge to it as well. (ie look at things like computer and biotech and it seems underdeveloped in comparison)I hopethis helps you. It is entertaining but it helps to know how to approach the game.
Nurd_boy
September 12th, 2004, 03:52 AM
'TRAVELLER IS..."
anything you want it to be...
...blasting yourway off a backwater spaceport with load of contraband and racing patrol cruisers to jump point...
...escorting a spoiled noble's son that has too much money and free time and not enough sense on a hunting trip to an interdicted world and finding out WHY it's interdicted...
...taking anyjob you can so you can buy/borrow/slavage parts to fix the ship so you can get off this !@#$ mud-ball world !!!
does that help?
anything you want it to be...
...blasting yourway off a backwater spaceport with load of contraband and racing patrol cruisers to jump point...
...escorting a spoiled noble's son that has too much money and free time and not enough sense on a hunting trip to an interdicted world and finding out WHY it's interdicted...
...taking anyjob you can so you can buy/borrow/slavage parts to fix the ship so you can get off this !@#$ mud-ball world !!!
does that help?
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